Info

Table 1-6: The 1

-ey

WalkeR (Ley)

--■-—^

Class Level

Base Attack Bonus

Fort Save

Ref Save

Will Save Special

Spells

1st

+0

+0

+0

+2

Ley line attunement 1

+1 level of existing class

2nd

+1

+0

+0

+3

Ley line manifestation

+1 level of existing class

3rd

+1

+1

+1

+3

Bonus feat

+1 level of existing class

4th

+2

+1

+1

+4

Ley line attunement 2

+1 level of existing class

5th

+2

+1

+1

+4

Ley line manifestation

+1 level of existing class

6th

+3

+2

+2

+5

Bonus feat

+1 level of existing class

7th

+3

+2

+2

+5

Ley line attunement 3

+1 level of existing class

8th

+4

+2

+2

+6

Ley line manifestation

+1 level of existing class

9th

+4

+3

+3

+6

Bonus feat

+1 level of existing class

10th

+5

+3

+3

+7

Ley line attunement 4

+1 level of existing class

Description: Some were born to steam, gifted with the measures of mechanics and systems, and possessed with an unquenchable thirst for invention. Among those inventors are individuals who push their creations to the limits of technology, testing them in battle, and relying on them for their survival. These are the steam warriors.

Some might crudely explain that steam warriors are mechanics who trudge from place to place in phlogiston-powered armor. Ask a steam warrior what his is, and he'll tell you of the thrill of battle, the soi metal clashing against monster scales, and the si adrenaline as a whirring blade slices through meta| or bone. To a steam warrior, life is more than ju surge of phlogiston through a steam plant, or the of engines driving weapons of destruction. To a warrior it's all being behind the controls of a ir monolith of powered iron, and seeking to destri enemy that crosses his path.

S te am warriors are often innovative souls who cus' and build their own suits of steam-powered armo: many are willing to pay a tinker his worth in coi have the armor modified to exacting specifications. While a steam warrior might know the inner workings of his armor intimately, he doesn't need to be a skilled tinker in order to use it. Relying on the expertise of others has become more and more commonplace as gnomish and goblin technology becomes more available to agents of both the Horde and the Alliance.

These gladiators of steam and steel cross the fields of war like massive myrmidons, intent on dealing out punishment with any of a variety of weapons strapped to their armor. The excitement of combat, the power at their fingertips, and the massive weapons they wield are motive enough for others to respect their capabilities, but steam warriors go beyond the simple armor they wear.

In battle steam warriors are fearless and resolute, capable of enduring the withering fire of musket, spell or arrow. Their skill at piloting their steam armor allows them to move gracefully and with tremendous speed, reacting faster than one would think possible. W® others might simply wear and operate steam steam warriors are their armor, merging with it iflinH combination of skill and concentration — contrcH it as easily as a master swordsman wields his blade|

Steam Warriors in the World: Steam warriors in Azeroth are a rare and often mercenary sort. As co| be expected, the races that are more technological inclined are the ones most likely to become stea|

warriors. Among the Alliance, gnomes and Ironforge dwarves take up the iron mantle of the steam warrior. Gnomish steam warriors tend to be much more involved in the construction and design of their armor, while dwarves are usually more concerned with their armor's weapons. In the end, both prove excellent steam warriors.

Humans have been known to become steam warriors as well, although they are quite rare. Elven steam warriors are almost unheard of.

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