Jave Location Device

Description: After working with a hunter who studied animals closely, one tinker became fascinated with bats and how they manage to fly in darkness without hitting anything — not to mention how they find insects to eat in night air.

He developed the wave location device, a machine that sends sound waves through rocks, water or air to determine the locations of objects or people. It helps dwarves with mining — and with rescuing victims of cave-ins — and helps captains at sea avoid running aground. Submarine captains are interested in seeing how it can be built into their vehicles. It is only a matter of time before it is used in war, but tinkers warn that it is doubtful that the device can distinguish between friendly and hostile troops, and to proceed with caution.

Operation: The machine is a box on a tripod with a set of headphones coming out of one end, and two cones sticking out of the other. One cone focuses the sound waves, and the other detects the returning waves, runs them through circuitry, and into the headphones. Skilled users (those who make a DC 25 Listen check) can use the sounds to determine object locations. The device takes 5 rounds to charge and a DC 20 Use Technological Device check to activate.

Fuel: The wave location device uses 1 vial of liquid phlogiston for every 2 hours it runs.

HR 5; 20 hp; Size Medium; Weight 100 lb.; MR 2; TS 2; Craft DC 32; Price 146 gp.

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