Description: The night elves craft these staffs from twigs taken from the World Tree. The twig quarterstaff that provides its owner with a +2 sacred bonus on all saving throws. Furthermore, it possesses the following spells:
• Lesser restoration (1 charge)
• Shadow protection* (2 charges)
• Greater heroism (2 charges)
is coated with a kind of sap that preserves its shape and hardness, but is otherwise unmodified. Thus, a Kaldorei channeling staff may at first appear to be nothing more than a simple tree branch, imperfections and all.
Powers: A Kaldorei channeling staff is a +3 quarterstaff of nature's bite that provides the following spells:
Resist energy (1 charge)
• Animate plants (3 charges)
Strong transmutation; CL 13th; Craft Staff, acid splash, resist energy, summon nature's ally IV, thorn shield; Price 89,475 gp; Weight 4 lb.
A wand is a thin baton that contains a single spell of 4 th level or lower. Each wand has 50 charges when created, and each charge expended allows the user to use the wand's spell one time. A wand that runs out of charges is just a stick.
Physical Description: A typical wand is 6 inches to 12 inches long and about 1/4 inch thick, and often weighs no more than 1 ounce. Most wands are wood, but some are bone. A rare few are metal, glass or even ceramic, but these are quite exotic. Occasionally, a wand has a gem or some device at its tip, and most are decorated with carvings or runes. A typical wand has AC 7, 5 hit points, hardness 5, and a break DC of 16.
Activation: Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn't provoke attacks of opportunity. (If the spell being cast, however, has a longer casting time than 1 action, it takes that long to cast the spell from a wand.) To activate a wand, a character must hold it in hand (or whatever passes for a hand, for nonhumanoid creatures) and point it in the general direction of the target or area. A wand may be used while grappling or while swallowed whole.
Special Qualities: Roll d%. A 01-30 result indicates that something (a design, inscription or the like) provides some clue to the wand's function, and 31-100 indicates no special qualities.
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