Powers: When a brainlash is first attached, no immediate effect occurs. Over the course of the next day, the wrapping slowly enhances its wearer's Intellect by tapping his life force. At the conclusion of the 24-hour period, the bearer receives a +6 enhancement bonus to his Intellect, but takes a -4 penalty to his Stamina. Once in this state, the brainlash cannot be removed easily. The wearer must will it to deactivate its power, returning the enhanced mental power to its normal place over the course of another day. At this point the wearer's attributes return to normal and the wrapping slips easily off the finger. The brainlash cannot be removed prior to this by any means short of a limited wish.

Strong transmutation; CL 11th; Forge Ring, arcane intellect, bestow curse; Price 20,000 gp.

Drakeclaw Ring

Description: A drakeclaw ring is, as the name suggests, carved out of a single dragon talon. There are no gems or jewels set in its surface, so that at a glance the item appears quite ordinary.

Powers: A drakeclaw ring provides its wearer with the benefit of the Dodge feat, even if he does not normally qualify for that feat. If the owner already has that feat, it is improved noticeably. The wearer may now select two Dodge opponents per round, receiving his dodge bonus to AC against both targets. Alternatively, he can apply the full effect of the ring against a single opponent, receiving a +2 dodge bonus to AC against that target.

Moderate illusion; CL 7th; Dodge, Forge Ring; Price 7,000 gp.

Freezing Band

Description: There are only three of these rings known to exist. Each consists of a truesilver core surrounded by a torus of azure ice coated in a slick sheen, as though in the process of melting. The ring is cold to the touch. Though the ice remains slippery, it never melts and the ring is never in danger of slipping off the finger unexpectedly.

Powers: A freezing band provides its wearer with the benefits and penalties of the cold subtype: immunity to cold, but vulnerability to fire. The wearer is continuously protected by frost armor. Finally, all spells of the cold subtype the wearer casts are empowered, as if by the Empower Spell feat.

Strong transmutation; CL 9th; Empower Spell, Forge Ring, frost armor, protection from energy; Price 43,000 gp.

Ring of Adaptation

Description: A ring of adaptation normally appears as a simple gold band with no markings of any kind. The band itself is wide, taking up almost all the space between the knuckle and first finger joint. The ring resizes itself to this proportion to match the finger length of its wearer.

Powers: In its base state, a ring of adaptation has no apparent powers. When the wearer takes damage from an energy attack form, however, it blazes to life. When the wearer takes damage from fire, cold, electricity or acid, the ring changes to a new shape and appearance:

a burning wheel of fire, a band of solid ice, a crackling arc of lightning, or a bubbling green ring of swirling acid. None of these actually harm the wearer or anyone else touching the transformed item, of course.

While in its transformed state, the ring of adaptation provides 20 points of resistance against the energy type that matches its new form. Thus, for example, a flaming ring provides fire resistance 20. This resistance does not apply to the damage the wearer just took, only to future attacks. The ring remains in its transformed state for 10 minutes before reverting to a neutral form.

A ring of adaptation can adapt to only one attack type at a time. If a different attack type strikes the wearer before it reverts, the ring changes form to match the new type. Short of blasting the wearer with a specific energy attack, there is no way to make the ring change on demand.

Moderate abjuration; CL 11th; Forge Ring, acid splash, frost armor, lesser firebolt*, lesser lightning strike*, resist energy; Price 42,000 gp.

Ring of Healing Power

Description: These rings are crafted from pure white gold encrusted with speck-sized fragments of diamond. When held to the light, these produce a prismatic effect, so that the ring appears to sparkle and gleam with all the colors of the rainbow.

Powers: All spells that cure the bearer's hit point damage, such as cure light wounds and holy light, are considered to be empowered, as by the Empower Spell feat. The spell does not take a higher-level spell slot, nor does it require a full round of casting (even if the spell is cast spontaneously). A ring of this type must be worn for 24 hours to attune to its owner before it grants its benefit.

Strong conjuration; CL 11th; Empower Spell, Forge Ring, cure critical wounds; Price 15,000 gp.

Ring of Permanency

Description: These rings are crafted from azuredeep shards, fragments of blue crystal found in certain coral reefs scattered throughout Azeroth. The naga consider most of these shards to be of low quality, employing them as their equivalent of costume jewelry. Only the most pristine are eligible for use in magic items.

Powers: A ring of permanency has no powers when first created. Instead, it is designed to act as a storage location for a permanency spell. A caster can imprint a single permanent spell upon the ring as he would on himself (i.e., he must know the permanency spell, and must pay the required XP cost). The power then functions whenever he wears the ring, and moreover, the spell effect cannot be dispelled without destroying the ring.

Sometimes, these rings are found with a permanent spell already imprinted upon them. If the new owner wishes to change the spell, he must cast a new permanency spell, which eliminates the first.

Strong indeterminate; CL 13th; Forge Ring, limited wish, permanency; Price 90,000 gp (plus the cost of any permanent spell imprinted upon the item).

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