Maje Spells

2nd-Level Mage Spells

Conjure Mana Water, Lesser: Conjures water that restores a 1st-level spell slot.

Dampen Magic: Decreases the effect of damaging and healing spells on the subject; -1 point/level (max -15).

Firebolt, Lesser: Firebolt deals 1d4 fire damage/level (max 10d4), plus 1 damage each round for 4 rounds; stuns Small and smaller creatures.

3rd-Level Mage Spells

Conjure Mana Jade: Gem stores a spell of up to 2nd level.

Scorch: Deals 5d8 fire damage +3/level (max +30). 4th-Level Mage Spells

Amplify Magic: Increases the effect of damaging and healing spells on the subject: +1 point/level (max +15).

Firebolt: Firebolt deals 1d6 fire damage/level (max 15d6), plus 4 damage each round for 4 rounds; stuns Medium and smaller creatures.

5th-Level Mage Spells

Arcane Explosion: Deals 1d6+1 force damage/level (max 15d6+15) to creatures within 20 ft.

Conjure Mana Water: Conjures water that restores a spell slot of up to 4th level.

6th-Level Mage Spells

Blast Wave: Deals 1d8 fire damage/level (max 20d8) in a 30-ft. radius.

Conjure Mana Citrine: Gem stores a spell of up to 5th level.

Firebolt, Greater: Firebolt deals 1d8 fire damage/level (max 20d8), plus 8 damage each round for 4 rounds; stuns Large and smaller creatures.

Fire Blast: Deals 1d4 fire damage to the target (max 15d4); swift action.

Ice Barrier: Barrier absorbs 5 damage/level (max 100).

7th-Level Mage Spell

Combustion: Next fire spell you cast deals 150% damage; swift action.

8th-Level Mage Spells

Conjure Mana Water, Greater: Conjures water that restores a spell slot of up to 7th level.

Pyroblast: Deals 17d8 fire damage, +2/level for each round spent concentrating.

9th-Level Mage Spells

Conjure Mana Ruby: Gem stores a spell of up to 8th level.

Frostbite: Deals 32d6 cold damage in 60-ft. cone.

^^Necromancer <Ā§pells

1st-Level NecRomanceR Spells

Shadow Bolt, Lesser: Deals 1d4 fel damage/two levels (max 5d4).

2nd-Level NecRomanceR Spells

Touch of Weakness: Touched target takes -6 penalty to Str and Agy.

Wandering Plague: Deals 1d6 Str and Agy damage; spreads to nearby creatures.

3Rd-Level NecRomanceR Spells

Dampen Magic: Decreases the effect of damaging and healing spells on the subject: -1 point/level (max 15).

Shadow Bolt: Deals 1d8 fel damage/level (max 10d8).

Taint of Undeath: Target is damaged by cure spells and healed by inflict spells.

4th-Level NecRomanceR Spells

Amplify Magic: Increases the effect of damaging and healing spells on the subject: +1 point/level (max + 15).

Crushing Despair: Targets take -2 on attack rolls, damage rolls, saves and checks.

Curse of Shadow: Target takes double damage from force effects, and from fel and evil spells.

5th-Level NecRomanceR Spells

Curse of Undeath: Target is damaged by cure spells as well as inflict spells.

Shadow Bolt, Greater: Deals 1d8+1 fel damage/level (max 15d8+15).

6th-Level Necromancer Spells

Death Touch: Touched target must make Fortitude save or die and rise as a skeletal warrior under your command.

Life to Undeath: Drain 4d6 hit points/round from a living creature and transfer it to an undead creature.

7th-Level Necromancer Spell

Wandering Death: Deals 1d6 +1/3 levels Str, Sta, and Agy damage; spreads to nearby creatures.

8th-Level Necromancer Spell

Hex of Weakness: Target takes -8 penalty to Str, Sta and Agy.

Shadowburn: Deals 10d8 fel damage +1/level (max + 20); immediate action.

9th-Level Necromancer Spell Aspect of the Lich: Gain the deadly powers of a lich.

Warlock Spells

0-Level Warlock Spell

Sense Demons: Detects demons within 60 ft. 1st-Level Warlock Spells

Corruption: Deals 1d4 fel damage per round for 5 rounds; target takes -1 penalty on saves.

Immolate, Lesser: Deals 1d6 fire damage, plus 1d4 damage per round for 2 rounds, and target can take only move actions.

Shadow Bolt, Lesser: Deals 1d4 fel damage/2 levels (max 5d4).

2nd-Level Warlock Spells

Curse of Recklessness: Subject gains +2 Str, -6 Agy.

Searing Pain, Lesser: Deals 3d8 damage +1/2 levels (max +5); target takes a -1 penalty on attacks, saves and skill checks.

3rd-Level Warlock Spells

Create Firestone: Stone adds 2d6 fire damage to your melee attacks.

Searing Pain: Deals 7d8 damage + 1/level (max + 15); target takes a -2 penalty on attacks, saves and skill checks.

Shadow Bolt: Deals 1d8 fel damage/level (max 10d8).

Life Tap: Each 8 hit points sacrificed recalls 1 level of spell slots.

4th-Level Warlock Spells

Create Spellstone: Stone grants 5% chance to deal double damage with spells.

Crushing Despair: Subjects take -2 on attack rolls, damage rolls, saves and checks.

Curse of Tongues: Subject speaks in Eredar, cannot cast spells with verbal components.

5th-Level Warlock Spells

Curse of the Elements: Subject takes double damage from cold, electricity and fire.

Curse of Shadow: Subject takes double damage from force effects and from fel and evil spells.

Immolate: Deals 7d6 fire damage, plus 3d6 damage/round for 5 rounds, and target can take only move actions.

Ritual of Summoning: You and two allies call a third ally.

Searing Pain, Greater: Deals 11d8 damage +2/level (max +30); target takes a -4 penalty on attacks, saves and skill checks.

Shadow Bolt, Greater: Deals 1d8+1 fel damage/level (max 15d8+15).

7th-Level Warlock Spell

Conflagrate: Ends an immolate spell early, dealing 15d6 fire damage.

8th-Level Warlock Spells

Hellfire: Deals 10d6 fire damage/round to creatures within 30 ft. and 2d6 damage/round to you.

Shadowburn: Deals 10d8 fel damage +1/level (max + 20); immediate action.

9th-Level Warlock Spell

Immolate, Greater: Deals 16d6 fire damage, plus 8d6 damage/round for 10 rounds and target can take only move actions.

1st-Level Argent Dawn Templar Spells

Flash of Light: Cures 1 damage/level (max 5 points); immediate action.

Smite: Bolt deals 1d4 holy damage/2 levels (max 5d4).

2nd-Level Argent Dawn Templar Spells

Firebolt, Lesser: Firebolt deals 1d4 fire damage/level (max 10d4), plus 1 damage each round for 4 rounds; stuns Small and smaller creatures.

Holy Light, Lesser: Cures 1d8 damage +1/level (max + 5) at range or damages undead.

3rd-Level Argent Dawn Templar Spells

Scorch: Deals 5d8 fire damage +3/level (max +30). 4th-Level Argent Dawn Templar Spells

Firebolt: Firebolt deals 1d6 fire damage/level (max 15d6), plus 4 damage each round for 4 rounds; stuns Medium and smaller creatures.

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