Mana Draughts

A number of alchemical products allow those who imbibe them to recover a certain level allocation of spell slots. To benefit from such a draught, the imbiber must have expended spell slots that day.

A mana draught allows a character to recover those spell slots as though she hadn't cast them, allocated as she chooses. A character cannot regain more than half of her total daily level allotment of spell slots through the use of draughts. A 0-level spell counts as one-half a spell level for the purpose of these calculations.

Thus, Dellian, as a 5th-level healer with no Spirit bonus, has the ability to cast 5 0-level spells, 3 1st-level spells, two 2nd-level spells and one 3rd-level spell per day; this means he is capable of casting 12 levels worth of spells per day (rounding down). As such, he cannot gain the benefit of more than 6 levels of spell recovery due to draughts per day.

Minor Healing Draught: The crimson liquid of this draught heals the drinker for 1d6 hit points.

Draught; Craft (alchemy) 4 ranks, Journeyman Alchemist; Price 40 gp.

Philter of Minor Defense: Those who consume this philter gain a +1 bonus to natural armor for 1 hour.

Philter; Craft (alchemy) 4 ranks, Journeyman Alchemist; Price 40 gp.

Philter of Lion's Strength: Consuming this vial of brilliant gold liquid grants its imbiber a +2 bonus to Strength for 1 hour.

Philter; Craft (alchemy) 5 ranks, Journeyman Alchemist; Price 50 gp.

Weak Troll's Blood Philter: Those who consume this philter regain 1 hit point every other round for 1 hour.

Philter; Craft (alchemy) 5 ranks, Journeyman Alchemist; Price 50 gp.

Minor Mana Draught: This dark blue liquid grants its consumer 2 levels of spell slots.

Draught; Craft (alchemy) 6 ranks, Journeyman Alchemist; Price 60 gp.

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