Activating the potion injector is a standard action, but does not provoke the attack of opportunity associated with drinking a potion. Attacks may be directed at the potion injector, but the device takes damage before any potions it contains — inside a protective chainmail covering — can be harmed. The wearer of a potion injector cannot wear any armor covering the area where the device is worn. The potion injector can hold up to six potions. If the potion injector is activated when it is not worn, the potion is expended with no effect.

Loading a potion into the injector requires a DC 17 Use Technological Device check.

HR 1; 3 hp; Size Diminutive; Weight 4 lb.; MR 2; TS 6; Craft DC 19; Price 495 gp.

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