O

Table 4-10: Uncommon Weapons (continued) d% Weapon Weapon Cost1

Table 4-11: Common Ranged Weapons (continued) 76-100 Bullets, sling (50) +350 gp

76-77 Sap +301 gp

11-16 Axe, throwing +308 gp

78-79 Scythe +318 gp

17-26 Crossbow, heavy +350 gp

80-82 Sickle +306 gp

27-36 Crossbow, light +335 gp

83-85 Spear +301 gp

37-39 Dart +300 gp 5 sp

86-88 Sword, two-bladed2 +700 gp

40-41 Flintlock pistol +700 gp

89-90 Totem, tauren +320 gp

42-43 Javelin +301 gp

91-92 Trident +315 gp

44-45 Long rifle +1100 gp

93-94 Warglaive +425 gp

46-51 Shortbow +330 gp

95-97 Warhammer +312 gp

52-55 Shortbow, composite +375 gp

98-100 Whip +301 gp

56-59 Shortbow, composite +450 gp (+1 Str bonus)

1 Add to enhancement bonus on Table 4-7: Magic Weapons to determine total market price.

2 Masterwork double weapons incur double the masterwork cost to account for each head (+300 gp masterwork cost per head for a total of +600 gp). Double weapons have separate magical bonuses for their different heads. If randomly determined, the second head of a double weapon has the same enhancement bonus as the main head (01-50 on d%), doubling the cost of the bonus, or its enhancement bonus is one less (51-100) and it has no special abilities. All magic weapons are masterwork weapons.

Table 4-11: Common Ranged Weapons d% Weapon Weapon Cost1

60-62 Shortbow, composite +525 gp (+2 Str bonus)

63-66 Sling +300 gp

67-75 Longbow +375 gp

76-80 Longbow, composite +400 gp

d% Weapon Weapon Cost1

81-85 Longbow, composite +500 gp (+1 Str bonus)

86-90 Longbow, composite +600 gp (+2 Str bonus)

91-95 Longbow, composite +700 gp (+3 Str bonus)

01-10 Ammunition (roll again):

96-100 Longbow, composite +800 gp (+4 Str bonus)

01-30 Arrows (50) +350 gp

31-40 Ball, flintlock (50) +305 gp

1 Add to enhancement bonus on Table 4-7: Magic Weapons to determine total market price.

All magic weapons are masterwork weapons.

41-60 Bolts, crossbow (50) +350 gp

61-75 Bullets, rifle (50) +310 gp

0 0

Post a comment