Suiting up requires a full-round action that involves opening the steam armor's operator cabin, and then getting in and closing the hatch. Once inside it's a simple question of activating the armor. Exiting is a full-round action.

Modern steam armor suits are built for rapid deployment and operation. Activating a suit of steam armor requires a DC 15 Use Technological Device check. Once activated, the steam armor's controls respond to the movements and directions of the operator automatically. Characters without the Vehicle Proficiency (steam armor) feat (see Chapter 1: Spell Slingers and Gear Grinders) take a -4 penalty on Use Technological Device checks related to steam armor, including checks to use equipment that requires Use Technological Device checks.

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