Description: How many devices have been created because a tinker saw a spell fail and wanted to one-up the caster? According to Klink Pakkuri, at least 237 — all of them his. He got tired of the failed spells of the human mage he used to travel with, and decided to show him how things were supposed to be done.
During one stop in Theramore to help the mage recuperate from the wounds he received on their last adventure, Klink started thinking about how dangerous it was to travel with his friend, and what the chances were they would get into more trouble if he went out again. With a little study and a lot of math, he finally cobbled together what he called a probability generator, based on his experience, and tried it out. The first thing he asked it was if adventuring with the mage was a good idea. The machine spat out a piece of paper saying "No."
To test it, the tinker traveled with the mage once more, and lost a finger when he fumbled an explosive. Satisfied, he walked away from the mage, leaving him in battle.
Operation: The probability machine is 2 feet wide by 3 feet long and 2 feet deep. It is made from black steel and rivets, with a microphone on one short side and a slot for answers on the other. It can answer only yes/no questions, but sometimes answers with an "I don't know." With the time it takes to power up and cool off, it can only be used once daily, and doing so requires a DC 20 Use Technological Device check. If the check is successful, the generator has a 70% chance, +1% per point by which the check exceeded 20, to supply the correct answer (maximum 90%).
The probability generator takes 10 rounds to determine an answer.
Fuel: The device uses a special roll of paper sold in Ratchet (2 sp) and a vial of ink every month.
HR 5; 10 hp; Size Small; Weight 30 lb.; MR 5; TS 45; Craft DC 120; Price 18,563 gp.
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