Ring of SavioRs

Description: Rings of this sort are crafted entirely of lightforge iron encircled by concentric rays carved into the band. A ring of saviors glows with a faint white light that flares into brilliance when its powers are invoked.

Powers: A ring of saviors provides a +4 enhancement bonus to its wearer's Stamina. If an opponent strikes the wearer in melee combat with a blow that would take him to -1 or fewer hit points, the ring's power flares to life, instantly surrounding him with a personal shield that provides a +10 deflection bonus to AC. This bonus applies against the strike that activated the shield, potentially turning that hit into a miss (and thereby negating the damage it would otherwise have dealt). The shield remains for 1 round, and can appear only once per day.

Moderate abjuration and transmutation; CL 11th; Forge Ring, bear's endurance, shield of faith; Price 32,600 gp.

Since the time of Queen Azshara, mages have channeled their abilities through items that serve as symbols of royal authority. There are no better examples of this tradition than rods: scepterlike devices that have unique magical powers and usually do not have charges. Rods are usable by all creatures.

Physical Description: Rods weigh approximately 5 pounds. They range from 2 feet to 3 feet long and are usually made from silver, iron, gold, or mithril. (Many, as noted in their descriptions, can function as light maces or clubs due to their sturdy construction.) These sturdy items have AC 9, 10 hit points, hardness 10, and a break DC of 27.

Activation: Details relating to rod use vary from item to item. See the individual descriptions for specifics.

Special Qualities: Roll d%. A 01 result indicates the rod is intelligent, 02-31 indicates that something (a design, inscription or the like) provides a clue to its function, and 32-100 indicates no special qualities. Intelligent items have extra abilities and sometimes extraordinary powers and special purposes (GM's judgment).

Rods with charges can never be intelligent. To generate a random rod, roll d% and consult the table below.

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