Description: These gloves are made of light black leather, the kind favored more often by rogues and sorcerers than soldiers. Their makers usually stamp the inside of the glove with a mark of a white dagger.
Power: The owner activates the gloves by putting them on. Any creature that touches his gloved hands (or any creature he touches) takes 1d8+5 points of damage from negative energy. If the creature is undead, it is healed 1d8+5 hit points instead. Both gloves must be worn for the magic to be effective. A DC 13 Will save halves the damage.
Moderate necromancy; CL 3rd; Craft Wondrous Item, inflict light wounds; Price 12,000 gp; Cost 6,000 gp + 480 XP; Weight 1 lb.
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