1 These numbers assume that the creator

is a healer or

Scroll Type



Minor Medium Major Level Level1

1 These numbers assume that the creator is a healer or arcanist.

Physical Description: Magical scrolls are made from heavy sheets of fine vellum; an area about 8-1/2 inches wide and 11 inches long is sufficient to hold one spell. The sheet is reinforced at the top and bottom with light leather strips or metal rods. Each additional spell adds a foot to the length of the scroll. The scroll is placed in a tube of ivory, jade, runecloth or wood. Most scroll cases are inscribed with magic symbols that identify the owner or the spells stored on the scrolls inside; sometimes these symbols also hide magical traps. A scroll has AC 9, 1 hit point, hardness 0, and a break DC of 8.

Activation: To activate a scroll, a spellcaster must read the spell written on it. Doing so involves several steps and conditions.

Decipher the Writing: The writing on a scroll must be deciphered before a character can use it or know exactly what spell it contains. This requires a read magic spell or a successful Spellcraft check (DC 20 + spell level).

Deciphering a scroll to determine its contents does not activate its magic unless it is a cursed scroll.

Activate the Spell: To activate a scroll, the character must read the scroll aloud in a normal voice. Activating a scroll spell requires no material components or focus. (The creator of the scroll provided these when scribing the scroll.) Activating a scroll spell is subject to disruption (just like casting normally prepared spells) and has a normal chance of producing arcane spell failure.

To have any chance of activating a scroll spell, the scroll user must meet the following requirements.

• The spell must be of the correct type (arcane or divine). Arcane spellcasters can use only scrolls containing arcane spells, and divine spellcasters can use only scrolls containing divine spells.

• The user must have the spell on his or her class list.

• The user must have the requisite ability score (10 + spell level).

If the user meets all the requirements, and her caster level is at least equal to the spell's caster level, she can automatically activate the spell without a check. If she meets all requirements but her own caster level is lower than the scroll spell's caster level, then she has to make a caster level check (DC = scroll's caster level + 1) to cast the spell successfully. If she fails, she must make a DC 5 Spirit check to avoid a mishap (see Scroll Mishaps, below). A natural roll of 1 always fails, whatever the modifiers.

Determine Effect: A spell successfully activated from a scroll works exactly like a spell prepared and cast the normal way. Assume the scroll spell's caster level is always the minimum level required to cast the spell for the character who scribed the scroll (usually twice the spell's level, minus 1), unless the caster specifically desires otherwise. The writing for an activated spell disappears from the scroll.

Scroll Mishaps: When a mishap occurs, the spell on the scroll has a reversed or harmful effect. Possible mishaps are given below.

• A surge of uncontrolled magical energy deals 1d6 points of damage per spell level to the scroll user.

• The character receives 1d6 points of Arcane Corruption (see Magic and Mayhem, Chapter 1: Flame and Faith, "Arcane Magic," Variant Rule: Arcane Corruption).

• Spell strikes someone other than the intended recipient.

• Spell takes effect at some random location within spell range.

• Spell's effect on the target is contrary to the spell's normal effect (e.g., a cure spell deals damage).

• Spell has a delayed effect. Sometime within the next 1d12 hours, the spell activates. If the scroll user was the intended recipient, the spell takes effect normally. If the user was not the intended recipient, the spell goes off in the general direction of the original recipient or target, up to the spell's maximum range, if the target has moved away.

If a divine spell is cast at different levels by healers and other divine classes, it appears at the level appropriate to a healer.

Many spells are either arcane or divine, depending on the class of the caster. Such spells appear on both lists at the level appropriate to the class of the arcane or divine caster.

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