Steam Armor Hulls

A steam armor's hull — its exoskeleton — can be made from any available metal that can serve as a potential shield against damage.

To build a steam armor hull from scratch, a character must make Craft (technological device) checks with DCs equal to the build DC of the steam armor's chassis.

Hulls can be built from a variety of different metals; each type of hull has a different hardness, cost and other statistics.

Armor Bonus: This is an armor bonus that applies to the operator's AC.

Hardness: Whenever the operator takes damage, subtract this number from the damage he takes (minimum of 0). The armor's hardness also protects the armor itself if it is the target of an attack.

Max Agy Bonus: The maximum Agility bonus the operator can apply to his Armor Class, just like conventional armor.

Armor Check Penalty: Like conventional armor, steam armor imposes a penalty on certain skill checks.

Arcane Spell Failure: Like conventional armor, steam armor makes it difficult to cast spells.

Speed Adj.: This adjustment applies to the base speed on Table 5-4: Steam Armor Sizes.

TS Adj.: Add this modifier to the armor's base TS to ascertain the armor's overall Technology Score (see World of Warcraft RPG, Chapter 11: Technological Devices). You cannot add a hull to a steam armor chassis if it would increase the suit's TS beyond your Technological Limit.

Cost: The cost of the raw materials required to create the hull with a Craft (technological device) check. The armor's size alters this value: Large hulls cost twice as much, and Huge hulls cost four times as much. A hull's market value is three times the cost of the raw materials needed to create it.

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