Sulfuron Hammer

Description: Ragnaros wields a massive weapon named Sulfuras. It is far too massive for most mortals to even dream of wielding, even if they could somehow defeat the elemental Firelord. However, fanatical followers of Raqgnaros found a way to craft hammers in its image. Each requires an eye of Sulfuras, and these lesser weapons are known as sulfuron hammers.

A sulfuron hammer appears to be a smaller version of Sulfuras. It is a spiked, flaming red warhammer. The hammer is crafted entirely from elementium, with an eye of Sulfuras embedded deep in the hammer's head.

Powers: A sulfuron hammer is an elementium +5 greathammer. It is treated as a +7 magic weapon against creatures with the Air subtype. The hammer deals an extra +2d6 points of fire damage on a successful hit, or instead +4d6 points of additional fire damage upon a successful critical hit. A sulfuron hammer deals an extra + 2d6 points of damage against creatures with the Air subtype. The wielder gains a +10 enhancement bonus to Stamina and may cast rain of fire at will. Finally, a sulfuron hammer is surrounded by an aura of flames that deals 3d8 points of fire damage each round to all creatures within 10 feet. If a creature has spell resistance, it applies against this damage. These flames do not harm the wielder. The flames clearly illuminate a 60-foot radius and provide shadowy illumination out to a 120-foot radius.

Strong conjuration, evocation, and transmutation; CL 20th; Weight 7 lb.

The WoW RPG core book describes several materials used in the crafting of magic arms and armor: adamantine, arcanite, dragonhide, mithril and thorium. Several other special materials exist, but are extremely rare, generally appearing only in one specific place in the world. No race receives any inherent bonus in crafting with these materials, and in fact, they are so difficult to work with that those unskilled in working them take a -5 penalty on Craft checks associated with the substance. This penalty applies to both creating and repairing items.

Typically, only specialist NPCs know the secrets of working with these rare substances, and only give up this knowledge if paid handsomely to do so. Assuming a character could convince such an NPC to provide the necessary instruction, he must also take the Material Secret feat (see Chapter 1: Spell Slingers and Gear Grinders, "Feats") that specifically focuses on two particular materials from the list below. Doing so eliminates the -5 skill check penalty.

Bloodstone Ore: This blood-colored substance is similar in consistency to copper when first mined. Bloodstone ore is a soft material not suitable for forging weapons or armor when used alone, although it can be employed in the creation of fine jewelry. When used in smithing, bloodstone ore must be melted and mixed with iron. The resulting alloy is brittle and useless if the proper ratios are not employed. To complicate the matter further, the required ratio varies with every bloodstone ore vein. Only a skilled smith can identify the proper amount to use without ruining the alloy.

Bloodstone ore is found in the deepest mines within the Arathi Highlands, and a few small veins have been located within the Stonetalon Mountains. Deposits can also be found scattered through the Elemental Plane, usually close to the dangerous border of Ragnaros's domain.

There are two types of bloodstone ore known to exist: lesser and greater. Lesser ore comprises more than 95% of all bloodstone deposits found on Azeroth, although the percentage is slightly less extreme in the depths of the Elemental Plane. As a result, lesser bloodstone ore is usually referred to simply as "bloodstone ore," while the greater variety is always called by its full name.

Bloodstone items are inevitably reddish in color, although the shading is subdued with lesser bloodstone ore. Greater ore produces a deep crimson metal that looks as though it is colored with fresh blood.

Legends say that bloodstone is the result of the combination of demon blood with ordinary metal deposits. The foul ichor, it is said, sank deep into the earth and corrupted the veins therein. Still, the ore is not itself evil or demonic, though it can be used for that purpose. Certainly demons favor this material and construct weapons and armor of it whenever they can. However, there is no reason why a paladin or other follower of the Light could not employ this useful material.

Weapons crafted of bloodstone ore deal +1 fel damage when they strike a foe. This point of damage penetrates the damage reduction of all outsiders, regardless of the material normally needed to penetrate their DR. Greater bloodstone ore increases the extra damage to +2.

Armor constructed using bloodstone ore provides its wearer with DR 1/good for light armor, 2/good for medium armor and 3/good for heavy armor. Greater bloodstone ore increases these values by +1.

Weapons constructed of bloodstone ore cost 5,000 gp more than their base cost, or 10,000 gp if greater bloodstone is used. Armor adds 8,000 gp for each point of damage reduction provided. Only items normally constructed of metal can be made of bloodstone.

Bloodstone ore has hardness 12 and 25 hit points per inch of thickness. Greater bloodstone has hardness 16 and 35 hit points per inch.

Brightwood: Deep within the forests of the slopes of Hyjal, in places known only to a few of the eldest Kaldorei, grow the last surviving brightwood trees. Once a common sight, virtually all remnants of these beautiful, silver-barked plants were wiped out in the disaster that created what today is known as Felwood. Those brightwood trees that remain are under the protection of powerful druids, who keep their locations a closely guarded secret.

Only once every few years can enough brightwood be harvested to be used for crafting. The wood must be carefully preserved and treated or it will warp and crack under the stresses of use. Properly employed, brightwood is as tough as iron. Although it has a surface texture similar to normal wood, it is a non-reflective silver color that appears to be metal at a distance, especially in conditions of poor lighting.

Brightwood can be used to make items that would normally be constructed only of iron or steel, except that it does not hold an edge like metal does, so weapons can only be of the bludgeoning type. Brightwood armor is equivalent to metal armor of the same type, making it a fine choice for druids. However, the wood cannot be worked like metal. It is carved and shaped using the Craft (woodworking) skill.

Brightwood armor is naturally protective, absorbing elemental attacks while resisting similar attacks. Brightwood armor provides acid, cold, electricity, fire and sonic resistance 2. If the armor itself is subject to attack from one of those sources, it has an inherent resistance of 10 against such damage.

Brightwood weapons are exceptionally easy to control in combat. They deal an additional +1 damage and provide a +2 bonus when rolling to confirm a critical hit.

Armor crafted of brightwood costs 20,000 gp more than the standard price. Weapons constructed of this material increase their cost by 5,000 gp.

Brightwood has hardness 10 and 12 hit points per inch of thickness.

Dark Iron: Found only in the deepest cores of the greatest mountains, dark iron is inherently volcanic in origin. It can be forged only in the hottest of environments, and only when such places are uncorrupted by magic. The deep-dwelling dwarves of Blackrock Mountain employ a forge constructed directly into a river of molten lava, the only place they could find that could generate the required amount of consistent heat. There are also rumors that a similar forge exists in the heart of the Elemental Plane, where dark iron is much more common. A journey to this site would not be for the faint of heart.

Dark iron is inherently sensitive to magic. If corrupted by incorrectly cast spells, it fractures into v.. useless powder. Magical enhancements can be added

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