ZeckeRs FiRestaff

Description: The signature item of the "mage" Zecker was his staff — "Zecker's Staff of the Elements." Six feet of polished wood bound in silver and gems, the staff could shoot a jet of flame on command and just as quickly snuff out a roaring campfire. It could release a bolt of lightning or a peal of thunder. It allowed Zecker to walk through air as though clouds were stone. The iron globe set next to the blade at the tip of the staff could glow as brightly as a star, shedding warmth and light, or it could absorb heat until the surrounding area was sheathed in ice.

After Zecker's disappearance, his staff — now revealed as technological trickery — was purchased by a wealthy elven tinker. In a process that lasted 2 years, the elf slowly took apart the staff to learn its secrets. Shortly thereafter, he realized that he couldn't put it back together. While the elf continues his quest to reassemble the work of the master tinker, he has trained his apprentices to recreate some of the effects. These lesser staffs, known as "Zecker firestaffs," still have a variety of functions.

Operation: Using the staff requires a Use Technological Device check and the expenditure of liquid phlogiston, as noted for each different function. One of the most innovative aspects of Zecker's "staff of the elements" is a system that holds charges of liquid phlogiston and feeds them to the staff's functions as needed. Zecker's firestaffs hold a maximum of 6 charges (vials) of liquid phlogiston.

Light: When a gem in the shaft is depressed, the globe at the tip of the staff glows brightly and lights the area in a 30-foot radius. This ability requires a DC 10 Use Technological Device check and uses up 1 charge of liquid phlogiston for each 6 hours of use.

Cone of Flame: Another gem causes the tip of the staff to spray a phlogiston mist that is ignited by a flint to create a 20-foot cone of flame that deals 3d6 points of fire damage (DC 20 Reflex half). This ability requires a DC 20 Use Technological Device check. It is a standard action that does not provoke attacks of opportunity and consumes 1 charge of liquid phlogiston.

Leaping: In a crude attempt by the elven tinker to match his abilities to the stories of Zecker's skill of walking on air, a small footrest folds out of the lower end of the staff. When the wielder steps on this footrest, it activates a jet of flame that causes the wielder to leap 50 feet straight up. This ability requires a DC 15 Use Technological Device check and consumes 1 charge of liquid phlogiston for each use.

When used as a melee weapon, treat Zecker's firestaff as a quarterstaff.

HR 3; 5 hp; Size Tiny (6 ft. tall x 2 in. in diameter); Weight 25 lb.; MR 2 (functions can malfunction individually); TS 9; Craft DC 34; Price 3,600 gp.

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