Description: The most popular of the recreations of Zecker's devices that have reappeared in the recent years is his "wand of stunning." It looks much like a finely crafted magic wand with a large quartz crystal affixed to the tip, although it is slightly thicker than most wands.
Operation: Hidden among the brasswork that wraps around the wand's shaft is a small catch; when the user triggers the catch (a DC 12 Use Technological Device check), a small piston inside the wand sprays a 10-foot cone of poisonous vapor. Any creature caught in the cone must make a DC 15 Fortitude save or be paralyzed for 1d8 rounds. The wand holds enough poison for 3 uses, after which a new charge must be obtained from an alchemist.
Fuel: One charge of poison costs 200 gp. Creating it requires a DC 25 Craft (alchemy) check.
Malfunction: The poison sprays the user directly; the Fortitude save to resist its effects is DC 20.
HR 1; 3 hp; Size Diminutive (1/2 in. diameter x 1 ft. long); Weight 1 lb.; MR 1; TS 11; Craft DC 29; Price 3,070 gp.
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