Purpose: To make the most out of the class poison abilities. To use these to deliver large doses of damage from unusual weapon choices.
Malice - rank 5/5 Ruthlessness - rank 3/3 Improved Slice and Dice - rank 3/3 Relentless Strikes - rank 1/1
Lethality - rank 5/5 Vile Poisons - rank 5/5 Improved Instant Poison - rank 5/5 Improved Kidney Shot - rank 3/3 Cold Blood - rank 1/1 Improved Deadly Poison - rank 5/5 Seal Fate - rank 5/5 Vigor - rank 1/1
Improved Sinister Strike - rank 2/2 Lightning Reflexes - rank 3/5 Precision - rank 4/5
Fast weapons are a true benefit to the poison specialist. You will find that any weapon under 1.7 seconds in your offhand will be able to make full use of Deadly Poison, and should run out after almost exactly 15 minutes of combat. Your main hand weapon should have Instant Poison for damage, and if it happens to be a 1.3 speed dagger like Julie's Dagger, Alcor's Sunrazor, or a couple others, you should be able to run through all 100+ charges of Instant poison in 10 minutes. That's about 12000 damage over 600 seconds, or 20 damage per second from just the Instant Poison on your main-hand weapon.
Improved Kidney shot is to allow some control since the offhand Deadly Poison will often break Gouge. Slice and Dice should always be active to increase your poison deliver rate. Seal Fate is used as a convenience to speed the build up. Use Rupture for damage delivery instead of Eviscerate unless you are certain to finish your opponent with the instant damage. Cold Blood is to provide a good opening Ambush or finishing Eviscerate, the real way to seal the fate of your opponent.
You could always get a slow dagger for the initial ambush and then swap it out, or maybe just start off with Cheap Shot? The slower dagger shows some nice numbers, but the stun itself prevents your opponent from fighting back—it may be a matter of style.
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