HD Huge HD Gargantuan

This massive reptilian creature heaves itself along on four legs the size of tree trunks. A stunted tail sticks out behind it and dark green spikes cover its body. An enormous tusk extends from its blunt snout.

Special Qualities:

Saves:

Abilities:

Skills:

Feats:

Environment: Area:

Organization: Challenge Rating: Treasure: Alignment: Advancement: Level Adjustment: * This feat appears in Chapter 4: Monsters as Characters.

Stegodons are short-tempered, aggressive, but herbivorous dinosaurs. Easily irritated, they attack trespassers on sight, but rarely venture from their territories. They consume vast quantities of plant matter and grow angry when logging, mining, and other such activities disturb their food sources.

Combat

A stegodon begins combat with a charge, using its impale special attack. Vicious opponents, these dinosaurs use gore and trample attacks to debilitate enemies as swiftly as possible. Stegodons are stubborn creatures and often fight to the death.

Impale (Ex): On a successful charge, a stegodon deals double damage with its gore attack.

Warcraft Monster Tree

fe I

Large Animal (Aquatic)

Hit Dice:

6d8+24+3 (54 hp)

Initiative:

+3

Speed:

20 ft. (4 squares), swim 40 ft.

Armor Class:

16 (-1 size, +3 Agy, +4 natural), touch 12, flat-

footed 13

Base Attack/Grapple:

+4/+12

Attack:

Bite +7 melee (1d10+6)

Full Attack:

Bite +7 melee (ld10+6)

Space/Reach:

10 ft./10 ft.

Special Attacks:

Special Qualities:

Low-light vision, scent

Saves:

Fort +11, Ref +8, Will +3

Abilities:

Str 18, Agy 17, Sta 18, Int 2, Spt 13, Cha 9

Skills:

Listen +5, Spot +5, Stealth +4 (+0 hiding)*, Swim

+12

Feats:

Dodge, Great Fortitude, Toughness

Environment:

Warm aquatic

Area:

Darkshore, Loch Modan

Organization:

Solitary, pair, or school (5-8)

Challenge Rating:

4

Treasure:

None

Alignment:

Always neutral

Advancement:

7-9 HD (Large); 10-22 HD (Huge); 23-30 HD

(Gargantuan)

Level Adjustment:

as the main portion of its body, and weighs about 1,000 pounds. Observers who see only its head or tail might easily mistake it for a massive serpent.

Combat

A threshadon is aggressive and attacks virtually anything it notices. The creature is strong, fast, and highly maneuverable, able to turn quickly and lunge at prey. When hunting, it travels with its head out of the water, snapping down quickly to seize prey.

Skills: *A threshadon gains a +8 racial bonus on Stealth checks in water.

This beast has a large body, thick, rough skin, and flippers. Its long neck supports a vaguely snakelike head with many needle-sharp teeth.

World Warcraft Threshadon

Though it resides primarily in the water, a threshadon breathes only air. A threshadon has a total length of some 15 feet, including a tail about half as long

Dire animals are larger, tougher, more aggressive versions of ordinary animals. They have a feral, prehistoric, or even, in some cases, seemingly demonic appearance.

A dire ape stands about 9 feet tall and weighs from 800 to 1,200 pounds.

Large Animal Hit Dice: Initiative: Speed: Armor Class:

Base Attack/Grapple:

Attack:

Full Attack:

Space/Reach: Special Attacks: Special Qualities: Saves: Abilities:

Skills:

Feats:

Area:

Environment: Organization:

Challenge Rating: Treasure: Alignment: Advancement: Level Adjustment:

footed 13

10 ft./10 ft. Rend 2d6+9 Low-light vision, scent Fort +6, Ref +6, Will +5 Str 22, Agy 15, Sta 14, Int 2, Spt 12, Cha 7

Climb +14, Listen +5, Spot +6, Stealth +4 (+0 hiding)

(Listen and Spot), Toughness Any

Warm forests Solitary or company (5-8)

None

Always neutral 6-15 HD (Large)

A dire ape stands about 9 feet tall and weighs from 800 to 1,200 pounds.

Combat

Dire apes attack anything that enters their territory, even other dire apes. If an opponent's armor foils a dire ape's attacks, the creature attempts to grapple and pin, then rend the prone opponent.

Rend (Ex): A dire ape that hits with both claw attacks latches onto the opponent's body and tears the flesh. This attack automatically deals an extra 2d6+12 points of damage.

This large gorilla has silver down its back. Its shaggy coat does little to hide the muscles in its frame, which bulge far more than normal muscles should.

Hi31 Initiative
Hi31

it I

Large Animal

Hit Dice:

4d8+12 (30 hp)

Initiative:

+6

Speed:

20 ft. (4 squares), fly 40 ft. (good)

Armor Class:

20 (-1 size, +6 Agy, +5 natural), touch 15, flat-footed 14

Base Attack/Grapple: +3/+10

Attack:

Bite +5 melee (1d8+4)

Full Attack:

Bite +5 melee (ld8+4)

Space/Reach:

10 ft./5 ft.

Special Attacks:

Special Qualities:

Blindsense 40 ft.

Saves:

Fort +7, Ref +10, Will +6

Abilities:

Str 17, Agy 22, Sta 17, Int 2, Spt 14, Cha 6

Skills:

Listen +12*, Spot +8*, Stealth +12 (+8 hiding)

Feats:

Skill Focus (Stealth), Skilled (Listen and Spot)

Area:

Any

Environment:

Temperate deserts

Organization:

Solitary or colony (5-8)

Challenge Rating:

2

Treasure:

None

Alignment:

Always neutral

Advancement:

5-12 HD (Large)

Level Adjustment:

A dire bat has a wingspan of 15 feet and weighs about 200 pounds.

Combat

Dire bats swoop down upon unsuspecting prey from above.

Blindsense (Ex): A dire bat uses echolocation to pinpoint creatures within 40 feet. Opponents still have total concealment against the bat unless it can actually see them.

Skills: *Dire bats have a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsense is negated.

World Warcraft Huge Ogre Bulge

T his enormous bat looks like soinething out of a nightmare. Its wings are clawed and its fangs long.

Large Animal

Saves:

Fort +12, Ref +9, Will +9

Hit Dice:

12d8+48+3 (105 hp)

Abilities:

Str 31, Agy 13, Sta 19, Int 2, Spt 12, Cha 10

Initiative:

+1

Skills:

Listen +10, Spot +10, Swim +13

Speed:

40 ft. (8 squares)

Feats:

Endurance, Run, Skilled (Listen and Spot),

Armor Class:

17 (-1 size, +1 Agy, +7 natural), touch 10, flat-

Toughness, Weapon Focus (claw)

footed 16

Area:

Any

Base Attack/Grapple:

+9/+23

Environment:

Cold forests

Attack:

Claw +19 melee (2d4+10)

Organization:

Solitary or pair

Full Attack:

2 claws +19 melee (2d4+10) and bite +13 melee

Challenge Rating:

7

(2d8+5)

Treasure:

None

Space/Reach:

10 ft./5 ft.

Alignment:

Always neutral

Special Attacks:

Improved grab

Advancement:

13-16 HD (Large); 17-36 HD (Huge)

Special Qualities:

Low-light vision, scent

Level Adjustment:

This great bear has bony protrusions all over its body, as if its skeleton were trying to fight its way out.

This great bear has bony protrusions all over its body, as if its skeleton were trying to fight its way out.

fescMptifen

The omnivorous dire bear usually does not bother creatures that assiduously try to avoid it, but it aggressively defends a kill or other source of food. It does not hesitate to rip apart anything that might contain something edible.

A typical dire bear is 12 feet long and weighs as much as 8,000 pounds.

Gom&E

A dire bear attacks by tearing at opponents with its claws.

Improved Grab (Ex): To use this ability, a dire bear must hit with a claw attack.

Large Animal Hit Dice: Initiative: Speed: Armor Class: Base Attack/Grapple: Attack: Full Attack: Space/Reach: Special Attacks: Special Qualities: Saves: Abilities: Skills: Feats: Area:

Environment:

Organization:

Challenge Rating:

Treasure:

Alignment:

Advancement:

15 (-1 size, +6 natural), touch 9, flat-footed 15 +5/+17

Gore +12 melee (1d8+12) Gore +12 melee (1d8+12) 10 ft./5 ft. Ferocity

Low-light vision, scent

Endurance, Iron Will, Skilled (Listen and Spot) Any

Temperate forests Solitary or herd (5-8) 4

None

Always neutral

+1 0

Post a comment