Huge Dragon

40 ft. (8 squares), fly 150 ft. (poor), swim 60 ft. 31 (-2 size, +23 natural), touch 8, flat-footed 31 +24/+41

Bite +32 melee (2d8+9/19-20) and 2 claws +29 melee (2d6+4)

Breath weapon 12d6 fire (DC 27), crush 2d8+l 3 (DC 27), frightful presence 180 ft. (DC 27), spell-like abilities

Blindsense 60 ft., darkvision 120 ft., low-light vision, boundless mind, damage reduction 10/magic, immunity to electricity, immunity to paralysis and sleep, spell resistance 25, vulnerability to cold

Fort+19, Ref+14, Will+20

Appraise +32, Concentration +32, Craft (alchemy) +32, Decipher

Script +20, Gather Information +17, Heal +20, Intimidate +32,

Jump +22, Knowledge (arcana) +32, Listen +18, Search +32,

Spellcraft +34, Spot +33, Swim +31

Blind-Fight, Dodge, Improved Initiative, Multiattack, Flyby Attack*,

Improved Critical (bite), Skilled (Listen and Spot), Weapon Focus

(bite), Wingover*

Temperate and warm land

Solitary, pair, or family (1-2 and 2-5 offspring) 15

Double standard

Always lawful neutral

25—40 HD (Huge); or by character class

At first, the dragon seems almost like a statue; its metallic scales gleam in the sunlight as if freshly polished. However, the strange, statuesque creature clearly watches you, almost perfectly still except for its faintly glowing eyes.

Bronze whelps are the small, intelligent children of the bronze dragonflight. Just a shade smaller than the children of the other flights, they learn to compensate with extreme speed — but this fact isn't immediately apparent from looking at them. Bronze whelps are among the most patient of all living creatures, and on an initial encounter, they aren't likely to move for several minutes unless threatened. They are highly curious, observing anything they find interesting from a distance at first, and then from closer if necessary. They are friendly to humanoid races, but they may seem a bit distant or egotistical.

Bronze whelps speak Common and Draconic.

Combat

A bronze whelp attempts to maneuver around its opponent to use its breath, staying as far away as possible. If seriously threatened, it uses defensive magic and retreats.

Breath Weapon (Su): 30-ft. cone, 4d6 fire, Reflex DC 16 half; secondary effect accelerated aging, Will DC 16 negates. A bronze dragon's breath weapon is a searing cone of superheated sand; this attack also causes accelerated aging in its victims — an affected creature immediately ages 10% of its natural lifespan.

Spell-Like Abilities: 3/day—arcane missile, dancing lights, lesser lightning guardians (DC 13); 2/day—lightning shield; 1/day—discern location.

TBMLT^E BiMti®

The dragon watches you from a distance, little emotion showing on its features. Its scales are pristine and beautiful, but as you stare into thein, they seein almost to shift on the dragon's form. After a few moments

of disorientation, you turn your gaze back to the dragon's eyes: The magnificent creature seems to smile slightly.

The brood of Nozdormu has traditionally been one of the closest to mortal societies, although few realize this fact. Though many bronze dragons went into hiding when Deathwing once again began capturing the eggs of other flights, some bronzes remain near human cities, often in the guise of a human or elf.

Bronze dragons are concerned with making sure the flow of time is properly maintained, but some also lend a hand to mortal society and help maintain the safety of the world at large. Generally, bronze dragons are aloof and introspective, constantly thinking and debating options in their minds.

Bronze dragons speak Common and Draconic, and many speak other languages as well.

Combat

Bronze drakes are extremely swift to strike in combat, seeking to catch their opponents off guard. They initiate combat with spell-like abilities or breath weapon, depending on the situation, moving into melee only if necessary. If outnumbered or severely wounded, they retreat as quickly as they were attacked, preferably with the aid of magic.

Breath Weapon (Su): 60-ft. cone, 12d6 fire, Reflex DC 27 half; secondary effect, affected creature immediately ages 10% of its natural lifespan, Will DC 27 negates.

Spell-Like Abilities: 3/day—arcane missiles, dancing lights, lesser lightning guardians (DC 16);

2/day—lightning shield, lightning bolt (DC 18), iron w o

Lightning Shield Attack

Hit Dice:

Initiative:

Speed:

Armor Class:

Base Attack/Grapple:

Attack:

Full Attack:

Space/Reach: Special Attacks:

Special Qualities:

^Reen Whelp Medium Dragon (Air)

40 ft. (8 squares), fly 150 ft. (poor), swim 60 ft. 18 (+8 natural), touch 10, flat-footed 18 +9/+11

Bite +11 melee (1d8+2) Bite +11 melee (1d8+2) and 2 claws +9 melee (1d6+1) and 2 wings +9 melee (1d4+1) 5 ft./5 ft.

Breath weapon 4d6 acid (DC 15), spell-like abilities

Saves:

Abilities:

Skills:

Feats:

Environment: Area:

Organization: Challenge Rating: Treasure: Alignment: Advancement: Level Adjustment: * These feats appear in

Blindsense 60 ft., darkvision 120 ft., low-light vision, boundless mind, damage reduction 5/magic, immunity to paralysis and sleep, immunity to poison

Appraise +3, Concentration +7, Craft (alchemy) +7,

Decipher Script +7, Gather Information +8, Heal +9,

Intimidate +8, Jump +8, Knowledge (arcana) +3, Knowledge

(nature) +9, Listen +9, Search +7, Spellcraft +5, Spot

Blind-Fight Improved Initiative, Multiattack, Skilled

(Listen and Spot)

Temperate land

Solitary or clutch (2-5) 5

Double standard

Usually neutral good

10-23 HD (Large) or by character class

0 0

Post a comment