Villains often possess items of dark and terrible power with which to make heroes' lives miserable. This entry indicates such items; new items are described in Chapter 4: Monsters as Characters (other magic items appear in More Magic & Mayhem).

Keep in mind that the villains in this chapter have great power and standing, and that they possess or can gain access to just about any item of less than artifact power; the Possessions entry simply indicates which items are unique to the villain that he or she is rarely without. A good rule of thumb is that a villain has any item worth 1,000 gp per Hit Die lying around somewhere and can procure just about any other item (worth up to 10,000 gp per Hit Die) in not more than a few days.

Qrcane Nullified X- 21

Large Construct (Mechanical)

Hit Dice:

12d10+30 (96 hp)




40 ft. (8 squares)

Armor Class:

17 (-1 size, -2 Agy, +10 natural), touch 7, flat-footed 17

Base Attack/Grapple: +9/+19


Slam +14 melee (2d6+6)

Full Attack:

2 slams +14 melee (2d6+6)


10 ft/10 ft.

Special Attacks:

Rechannel spell

Special Qualities:

Darkvision 60 ft., hardness 5, malfunction, spell

resistance 25, construct traits


Fort +4, Ref +2, Will +4


Str 23, Agy 7, Sta -, Int 1, Spt 10, Cha 1


Listen +9, Spot +10


Awesome Blow*, Bash, Cleave, Improved Bull Rush, Power Attack


Any land and underground




Solitary or attack squad (1 plus 2-4 crowd pummelers and one 5tn-level tinker leper gnome)

Challenge Rating:





Always neutral


13-20 HD (Large)

Level Adjustment:

* This feat appears in the Alliance Player's Guide.

* This feat appears in the Alliance Player's Guide.

A technological mockery of a 10-foot-tall gnome stands before you, clunking and whirling with steam power. A faint glow comes from within its chest, and massive steel fists clench in preparation for battle.


The arcane nullifier (model X-21) is a technological construct built with the express purpose of combating magical enemies of Gnomeregan. Based off of the original crowd pummeler, arcane nullifiers are ingenious works of steam technology combined with alchemical prowess and unreal science. Not only are they larger and much stronger than crowd pummelers, but these constructs are also built with a strange contraption that nullifies and reflects spells cast upon them. Rare and expensive as the constructs may be, leper gnomes quickly send these constructs out when obvious magical presences intrude into their halls.

Arcane nullifiers recognize Common, but only an experienced tinker, shouting out the correct codes, may command them. Some are automated to speak preprogrammed phrases under certain conditions, but their limited intelligence does not make them the greatest conversationalists.


An arcane nullifier wades mindlessly into combat, lashing out with its steel fists. If any magicusers are present, it targets them first unless ordered to do otherwise.

Rechannel Spell (Su): If an arcane nullifier's spell resistance protects it from a spell, the creature stores that spell within its body. On its next turn, it

automatically releases the same spell as a free action, usually targeting the creature that first cast the spell. The spell occurs just as if the original caster had cast it.

Skills: Arcane nullifiers gain a +2 racial bonus on Listen and Spot checks.

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