Special Qualities

This entry is a list of the monster's special qualities. Vision types appear first so that they don't get in the way of the juicy combat information.

cases)

Most monsters have average ability scores, though some use higher values. See Chapter 3: Improving Monsters for more information.

A monster's type (and/or class, in some determines its base saving throw bonuses.

environment

This entry provides the environment(s) in which the monster is often found. Heroes might encounter the monster outside this environment, but such occurrences are rare.

ARea

This entry provides the area in which the monster is often encountered, such as the Arathi Highlands, the Molten Core, or Teldrassil. Heroes might encounter the monster outside these areas, but such occurrences are uncommon at best; the area(s) noted here are the monster's natural grounds.

Monsters have skills, just as heroes do. When a monster gains a bonus to a skill check for some reason, an asterisk (*) denotes this.

0 0

Post a comment