Aesir

Gargantuan Outsider (Air, Lawful, Water) Hit Dice: 45d8+675 (877 hp)

lnitiative: +6

Armor Class: 48 (—4 size, +2 Dex, +40 natural), touch 8, flat-footed 46

Base Attack/

Attack: +5 warhammer+67 melee (4d6+25/x3) or slam +61 melee (3d8+19) Full Attack: +5 warhammer+67/+62/+57/+52 melee

(4d6+24/x3) or 2 slams +61 melee (3d8+19) Space/Reach: 20 ft./15 ft. Special Attacks: Domination, spell-like abilities Special Qualities: Damage reduction 20/adamantine and epic, divine recall, fast healing 10, favored enemy, flight, immortal, keen senses (blindsense 45 mi., darkvision 135 mi., low-light vision 225 mi.), metal flesh, shining brilliance, sense life, skill master, spell resistance 30, telepathy, titan traits Saves: Fort +41, Ref +28, Will +37

Abilities: Str 51, Dex 15, Con 40, lnt 31, Wis 33, Cha 28

Skills: Appraise +34, Bluff +33, Concentration +63,

Craft (any 3) +68, Decipher Script +58, Diplomacy +37, Heal +59, Hide -10, Intimidate +35, Knowledge (any 3) +68, Listen +69, Search +66, Sense Motive +59, Spellcraft +58, Spot +69, Survival +59. Use Magic Device +57

Feats: Alertness, Awesome Blow, Cleave, Great

Cleave, Great Fortitude, Greater Spell Penetration, Improved Bull Rush, Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Quicken Spell-Like Ability (chain lightning), Skill Focus (one Craft skill), Skill Focus (one Knowledge skill), Spell Penetration, Weapon Focus (warhammer) Environment: Any

Organization: Solitary, pair, or group (3-6) Challenge Rating: 30

Treasure: Double standard, including +5 warhammer

Alignment: Usually lawful neutral

Advancement: By character class Level Adjustment: +7

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