Male Eredar Warlock: CR 50; Gargantuan outsider (chaotic, demonic, Eternal, evil, extraplanar); HD 44d8+440, hp 792; Init +7; Spd 85 ft., fly 140 ft. (good); AC 39, touch 25, flat-footed 39; Base Atk+44; Grp +71; Atk+55 melee (2d6+22 plus 2d6 fel and 2d6 fire, claw); Full Atk +55 melee (2d6+22 plus 2d6 fel and 2d6 fire, 2 claws); Space/Reach 15 ft./15 ft.; SA epic weapons (chaotic and evil), fel strike, spells, spell-like abilities, summon infernal; SQ darkvision 120 ft., low-light vision, true seeing, arcane mastery, booming voice, chaotic casting, damage reduction 20/epic and 15/good, Eternal immunities, Eternal presence (4,400 ft., DC 45), fast healing 22, immortality, nether spells, regeneration 10, resistance to acid, cold, fire, electricity and sonic 10, spell resistance 35, uncanny dodge, withering blight, demonic traits (frightful presence DC 45), chaotic subtype, demonic subtype, evil subtype, outsider traits, Eternal traits; AL CE; SV Fort+40, Ref+35, Will+38; Str 41, Dex 16, Con 31, Int 26, Wis 26, Cha 37.
Languages Spoken: Common, Draconic, Eredun, Kalimag, Orc, Titan.
Skills: Appraise +32, Balance +30, Bluff +59, Concentration +59, Decipher Script +33, Diplomacy +63, Escape Artist +30, Gather Information+59, Hide -5, Intimidate +61, Knowledge (arcana) +33, Knowledge (history)+32, Knowledge (the planes) +33, Listen +76, Search +33, Sense Motive +68, Spellcraft +58, Spot +76.
Feats: Bash*, Combat Expertise, Craft Wondrous Item, Devour Magict, Dire BashJJ, Improved Initiative, Lightning Reflexes, Paramount Spell** (darkportalfy, greater finger of deathtf, rain of chaosPower Attack, Quicken Spell, Silent Spell, Spell Focus (necromancy), Still Spell.
Spells: As a 20th-level sorcerer.
Sorcerer Spells Known(cast per day: 6/10/9/9/9/9/8/8/ 8/8/0/0/4; save DC 24 + spell level, +2 necromancy spells): 0—dismiss infernaldisrupt undead, ghost sound, light, mage hand, mending, open/close, prestidigitation, touch of fatigue; 1st— cause fear, enlarge person, inflict light wounds, magic missile, sleep; 2nd—cripple*, desecrate, frost armor*, shatter, unholy frenzy*; 3rd—animate dead, contagion, magic circle against good, protection from energy; 4th— inflict critical wounds, rain of fire*, stoneskin, unholy blight; 5th—dispel good, flame strike, mass inflict light wounds, slay living; 6th—create undead, harm, summon monster VI; 7th— disintegrate, destruction, planar binding 8th—create greater undead, earthquake, unholy aura; 9th—implosion, summon monster IX, wail of the banshee; 12th—dark portal^, greater finger of deathfy, rain of chaosfy
Eredar Warlock Spell-Like Abilities: Caster level 24th; save DC 23 + spell level. (See Manual of Monsters, Chapter Two: The Burning Legion.)
Eternal Spell-Like Abilities: At will—blasphemy (DC 41); 1/day—demonic doom**, weird(DC 43). Caster level 20th; save DC 33 + spell level.
Withering Blight (Su): Everywhere Archimonde goes he is surrounded by an aura of withering blight. Treat this as though he were casting the spell withering blight** centered on himself each round. He does not have to actually do anything for this effect. It happens automatically.
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