Background

Ysera, the Queen of Dreams, is one of the three Great Dragons who fought against the demons during the War of the Ancients. It was partly this war that convinced her to leave Azeroth and make her home in the unspoiled Emerald Dream. From this plane, she observes Azeroth but rarely interacts with its people. She does intervene when events require her presence, such as during Krasus's effort to defeat Deathwing's scheme to conquer the world.

Ysera is a guardian of nature and absolute shepherd of all that exists within her home plane. She is a highly intelligent, virtuous being who detests combat, but does not shy away from doing battle where necessary. She rarely travels outside of the Emerald Dream, and generally keeps to herself, paying little attention to the affairs of Azeroth. When she does visit the world, she almost always does so in a shapechanged form, so she will not be recognized.

Ysera tries to avoid combat when possible, using illusions and deceptions to convince her foes to pursue another course. When battle is inevitable, she uses her breath weapon to break up enemy formations and attacks those who are not incapacitated. She rarely strikes to kill, preferring to eliminate her foes by immobilizing them and removing them from her lands.

Breath Weapon (Su): 70-foot cone, damage 28d6 acid, Reflex DC 49 half; secondary effect: sleep. Ysera's breath is a cone of poisonous green acidic gas, appearing much like that of a typical green dragon — only much more powerful. Those in the cone are subject to a sleep effect (Will DC 49 negates, normal HD limits do not apply) that lasts until Ysera chooses to awaken the victim, or she moves in such a way that the subject is outside the radius of her divine aura.

Crush (Ex): Area 30 feet by 20 feet; Large or smaller opponents take 4d8+24 points of bludgeoning damage, and must succeed at a DC 49 Reflex save or be pinned.

Frightful Presence (Ex): 500-foot radius, HD 49 or less, Will DC 43 negates.

Tail Sweep (Ex): Half-circle 40 feet in diameter, Medium or smaller opponents take 2d8+24 points of bludgeoning damage, Reflex DC 49 half.

Spells: As a 36th-level sorcerer.

Sorcerer Spells Known (cast per day: 6/8/8/8/8/7/7/ 7/7/6; save DC 18 + spell level, 22 + spell level for illusion spells): 0—acid splash, daze, detect magic, detect poison, ghost sound, mage hand, mending, light, read magic; 1st—color spray, mage armor, obscuring mist, shadow meld*, ventriloquism; 2nd—cripple*, hypnotic pattern, mana burn*, misdirection, resist energy; 3rd—blur, dispel magic, displacement, hold person, major image; 4th—greater invisibility, hallucinatory terrain, rainbow pattern, rain of fire*; 5 th—dream, nightmare, persistent image, teleport; 6th—mass crippleff, permanent image, shadow walk; 7th—mass hold person, mass invisibility, waves of exhaustion; 8th—dimensional lock, power word stun, scintillating pattern; 9th—greater counterspellff, mass hold mon-ster, shades.

Dragon Spell-Like Abilities: 3/day—darkness, sleep; 2/day—dancing lights, wall of air, phantasmal killer; 1/ day—detect thoughts. Caster level 36th; save DC 18 + spell level (32 + spell level for illusion spells).

Eternal Spell-Like Abilities: At will—greater shadow evocation, mass invisibility, mislead, project image, scintillating pattern; 1/day—suggestion, weird. Caster level 20th; save DC 28 + spell level (32 + spell level for illusion spells).

Dream Reading (Su): By merely looking at a creature, Ysera can see and experience what it last dreamed. This insight allows her to get an idea of a creature's intentions, motives and desires, as a creature's dream-persona is a reflection of its true self. If a being has experienced a prophetic dream, Ysera can identify and read it as such using this power.

Dream Travel (Sp): Ysera can enter the dreams of mortal creatures and use them to travel anywhere she desires. From the Emerald Dream, she can sense the dreams of any creature on Azeroth or in the Emerald Dream, and can enter those dreams to communicate, deliver a warning or emerge (usually in a shapechanged form) close to the dreamer. When she wishes to return to the Emerald Dream, she need only touch a sleeping creature, whereupon she can enter its dreams and travel home at the speed of thought.

Illusion Mastery (Sp): The save DCs of Ysera's spells and abilities from the school of illusion are increased by +4.

Mass Sleep (Su): By concentrating, Ysera can bring down a veil of sleep in a 10-mile radius around herself (or a smaller area if she so chooses). All creatures within the area must save as though affected by her breath weapon or fall into a deep slumber. Those who make their saving throws must check again every minute for as long as they remain within the affected area. While the victims sleep, Ysera can cause all affected creatures to experience a dream or nightmare of her choosing—all subjects of the effect will experience the same visions and images. The ongoing slumber lasts for as long as Ysera concentrates, which could be a significant length of time — days, even. She can employ this ability at most once per week, but normally does so only on rare occasions.

Shapechange (Ex): Ysera can take any form she desires, as though constantly under the effects of a shapechange spell. She often appears as a creature of nature, or even a tree or other innocuous plant. As such she can easily be seen, but is rarely recognized for what she truly is.

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