Deathwing was once known as Neltharion the Earth-Warder, a great protector of the land, but some unknown crisis in the distant past changed him and his kind forever. His side split open, revealing his molten heart, and fire and magma poured out his body. To keep his body together, Deathwing was forced to bind adamantium to his spine, making his body nearly impenetrable.

Upon his irrevocable shift to evil, he turned against his destiny and began to delight in causing suffering wherever he could. He fought wars against other dragons, slaying several and driving many of them into hiding. His changes to the land forced the mortal races to battle for resources, and many claim Deathwing is the true cause behind the wars that have for so long scoured the face of Azeroth.

Deathwing has been absent from his lair for several years. No one is certain where he has gone or if he has in fact been slain. The remaining black dragons of his flight are now engaged in a battle for dominance over one another.

Deathwing is a terrifying opponent who is as cruel as he is vicious. He cares nothing for honor or nobility, striking with whatever weapons and cunning he has at his disposal, reveling in causing earthquakes and ripping open volcanic fissures. He often sends his minions into combat while he surveys the battlefield, striking at whatever weaknesses he discovers.

Breath Weapon (Su): 140-foot line/70-foot cone, damage 32d10 fire, Reflex DC 57 half. Deathwing's breath weapon is a series of flaming balls of magma, appearing much like that of a typical black dragon — only much more powerful. Deathwing can breathe every round if he so desires. In addition to his breath weapon's use as a line or a cone, he can also spew forth a single large ball of magma that explodes in a manner similar to a fireball, targeted on any location within 200 feet of his position with a blast radius of 40 feet. The area effect is otherwise treated like a standard breath weapon in terms of damage, save DC, and so on. He may employ this version of his breath weapon only once every 3 rounds.

Crush (Ex): Area 30 feet by 20 feet; Large or smaller opponents take 4d8+37 points of bludgeoning damage, and must succeed at a DC 57 Reflex save or be pinned.

Frightful Presence (Ex): 550-foot radius, HD 54 or less, Will DC 50 negates.

Tail Sweep (Ex): Half-circle 40 feet in diameter, Medium or smaller opponents take 2d8+37 points of bludgeoning damage, Reflex DC 57 half.

Spells: As a 36th-level sorcerer.

Sorcerer Spells Known (cast per day: 6/10/9/9/9/9/ 8/8/8/8; save DC 23 + spell level): 0—arcane mark, dancing lights, detect magic, mage hand, open/close, prestidigitation, read magic, resistance, touch of fatigue; 1st—burning hands, magic missile, mysterious purple blastff, ray of enfeeblement, shield; 2nd—forked light-ningff, hypnotic pattern, invisibility, orb of annihilationff, scorching ray; 3rd—dispel magic, fireball, protection from energy, shockwave*; 4th—blazing columnff, dimension door, immolation*, rain of fire*; 5 th—phase shiftff, teleport, wall of force, waves of fatigue; 6th—black arrowff, chain lightning, mass crippleff; 7th—finger of death, greater teleport, mass berserker strengthff; 8th—greater shadow strikeff, prismatic wall, sunburst; 9th—dominate monster, imprisonment, vengeanceff.

Dragon Spell-Like Abilities: 3/day—suggestion; 2/day—incendiary cloud, produce flame, wall of fire; 1/ day—detect thoughts. Caster level 36th; save DC 23 + spell level.

Eternal Spell-Like Abilities: At will—delayed blast fireball, earthquake, horrid wilting, move earth, waves of exhaustion; 1/day—endure elements, meteor swarm. Caster level 20th; save DC 33 + spell level.

Flaming Body (Su): At will, Deathwing can cause his body to burst into flame and emanate heat similar to that produced by molten lava. Any creature approaching within his reach (20 feet) suffers 4d6 points of fire damage per round. Any creature striking Deathwing's flaming body suffers damage as if the great dragon were protected by a double-strength fire shield spell (i.e., 2d6+30 damage), but this effect applies to both non-reach weapons and weapons with a reach as long as 20 feet.

Mighty Rage (Ex): Five times per day, Deathwing can enter a rage state similar to that used by a barbarian. While raging, he earns a +10 bonus to Strength and Constitution, a +5 bonus on Will saves, and suffers a -2 penalty to Armor Class. Deathwing's mighty rages last up to 20 rounds and are tireless. While raging, he is under all restrictions of a typical barbarian rage (e.g., he cannot cast spells or use spell-like abilities) and may use his breath weapon only once every other round.

Raise Volcano (Sp): Deathwing can employ his great powers to raise magma from the world's core to the surface, creating volcanoes even in places where none stood before. To do this, he must land upon the ground and invoke this ability over the course of 2d4 hours (2d4 minutes if located in volcanic mountains, or instantaneous if standing on a dormant or quiescent volcano). He may fight to defend himself during this period, but if he is driven to flight or forced out of the area, the ability fails. Otherwise, the ground slowly rises, cracking and churning as a mountain tip rises steadily out of the surface of the earth, until finally the top explodes and molten lava gushes forth. Deathwing can perform this ability once per month.

Shapechange (Ex): Deathwing can take any form he desires, as though constantly under the effects of a shapechange spell. He has been known to take human form in order to spread chaos and evil, such as during the Second War when he pretended to be a heroic noble named Lord Prestor in order to be declared king of Alterac. Only the wizards of Dalaran, with the help of the red dragon Korialstrasz, saw through this deception.


Deathwing was once a protector of the earth and land, but is now the enemy of all who defend life and nature. Although he is no deity, he is often worshipped by evil creatures and enjoys basking in the glow of abject servitude. He also likes to watch his allies fight among each other for favor in his eyes. Those who please him earn rewards; those he dislikes tend to meet with a torturous end. Venerating such a "god" is a dangerous proposition indeed.

Nozdormu the Timeless

Colossal Outsider Hit Dice: Initiative: Speed: Armor Class:

Base Atk/Grapple:


Full Attack:

Space/Reach: Special Attacks:

Special Qualities:

Saves: Abilities:

(Eternal, Fire)

90 ft. (18 squares), fly 280 ft. (clumsy) 67 (-8 size, +7 Dex, +45 natural, +8 deflection, +5 divine), touch 22, flat-footed 60

Bite +61 melee (5d8+18) and 2 claws

melee (3d8+9) and tail slap+58 melee

Breath weapon, crush, frightful presence, tail sweep, epic weapons (lawful), spells, spell-like abilities Darkvision 120 ft., low-light vision, blindsense 60 ft., continuous true seeing, alter probability, booming voice, damage reduction 20/epic, Eternal immunities, Eternal presence (5,000 feet, DC 43), fast healing 25, immortality, immunity to fire, redo, resistance to acid, cold, electricity and sonic 10, see the future, shapechange, shifting location, timestep, uncanny dodge, spell resistance 35, fire subtype, dragon traits (bronze wyrm), Eternal traits

Cha 26

Skills: Appraise +63, Concentration +65, Di plomacy +61, Escape Artist +60, Gather Information+61, Intimidate+61, Knowledge (history) +63, Listen +71, Search +63, Sense Motive +69, Spellcraft +63 (+65 to decipher scrolls), Spot +71 Feats: Alertness, Awesome Blow, Cleave,

Endurance, Flyby Attack, Great Cleave, Hover, Improved Bull Rush, Improved Initiative, Iron Will, Lightning Reflexes, Multiattack, Power Attack, Silent Spell, Snatch, Steal Magict, Still Spell, Transfer Magict, Weapon Focus (bite), Wingover Epic Feats: —

Environment: Temperate land Organization: Solitary, or with 1—4 assistants and escorts (wyrms of 32 HD or more) Challenge Rating: 30 Treasure: Quadruple normal

Alignment: Lawful neutral

Advancement: By character class Level Adjustment: +17

The dragon before you is slim and sinuous, with scales of a metallic golden-brown color. The creature moves with a speed and grace belied by its monstrous form. Curiously, its position seems to change from moment to moment, as though its location in space were constantly in flux.

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