Nozdormu the Timeless is one of the Great Dragons who fought against the demons during the War of the Ancients. Following this intervention, he retreated into seclusion, immersing himself in his duties. He emerges only infrequently, when events require his direct presence. He intervened in the defeat of Deathwing at the hands of Krasus and his allies, one of the few times he has been seen in the skies of Azeroth.

Nozdormu is tasked with ensuring that the flow of time occurs normally, without interruption, and that events happen as they are fated. To accomplish this mission, Nozdormu knows much about the nature of time. He uses his abilities and powers to prevent others from discovering these same secrets. Should a sorcerer or other mortal being begin to delve too deeply into magic that alters or affects time, Nozdormu always steps in to remove the threat, one way or another.

Nozdormu is difficult to defeat because of his ability to look into the corridors of time and repeat events if they do not progress as he feels they should. He is extremely wise and uses his insight to determine the best course of action before proceeding. Should this fail, he simply tries again as necessary, or uses his redo power to avoid the encounter entirely.

Breath Weapon (Su): 70-foot cone, damage 18d6 heat, Reflex DC 47 half; secondary effect: aging. Nozdormu's breath weapon is a searing cone of superheated sand, appearing much like that of a typical bronze dragon — only much more powerful. Any creature caught in the cone must make a DC 51 Will save or immediately age by 25% of its natural lifespan. If this save fails, the target must make a second DC 47 Will save or age uncontrollably, withering into dust within a single round.

Crush (Ex): Area 30 feet by 20 feet; Large or smaller opponents take 4d8+27 points of bludgeoning damage, and must succeed on a DC 47 Reflex save or be pinned.

Frightful Presence (Ex): 500-foot radius, HD 49 or less, Will DC 43 negates.

Tail Sweep (Ex): Half-circle 40 feet in diameter, Medium or smaller opponents take 2d8+27 points of bludgeoning damage, Reflex DC 47 half.

Spells: As a 35th-level sorcerer.

Sorcerer Spells Known (cast per day: 6/8/8/8/8/7/7/ 7/7/6; save DC 18 + spell level): 0—arcane mark, detect magic, flare, light, mage hand, mending, message, open/close, read magic; 1st—aerial shacklesff, alarm, burning hands, hypnotism, shield; 2nd—blur, detect thoughts, fog cloud, mana burn*, web; 3rd—haste, hold person, impaleff, invisibility sphere, stinking cloud; 4th—greater thorn shieldff, immolation*, lesser geas, rain of fire*; 5th—fabricate, pass unknownff, siphon manaff, teleport; 6th—globe of invulnerability, greater dispel magic, shadow walk; 7th—brilliance auraff, delayed blast fireball, greater teleport; 8th—maze, poly-morph any object, power word stun; 9th—greater counterspellff, meteor swarm, teleportation circle.

Dragon Spell-Like Abilities: 3/day— charm monster, dancing lights, ventriloquism; 2/day—shocking grasp (drake or older), lightning bolt, iron body; 1/day—discern location. Caster level 35th; save DC 18 + spell level.

Eternal Spell-Like Abilities: At will—greater prying eyes, moment of prescience, project image, screen,

vision; 1/day—greater counterspellff, time stop. Caster level 20th; save DC 28 + spell level.

Alter Probability (Ex): Nozdormu can alter probabilities within the area affected by his divine aura. Once per round, he can select any single die roll and re-roll it up to 3 times, choosing the result that best suits him. This can be a roll made by himself, an ally or an enemy. The ability can be employed even when it is not his turn, but can be used only once in any round.

Redo (Su): At will, Nozdormu can choose to redo any single combat round (or, if not in combat, any one other action taking no longer than a single round) after seeing its results. On his action, he simply resets everything — as though it never occurred — to exactly how things were on his previous action. This can be resolved either by replaying the round or by simply assuming that Nozdormu always knows exactly what is going to happen in the upcoming round and acts accordingly. The Timeless One can only redo a given combat round once.

See the Future (Sp): Once per day, Nozdormu can look into the future, seeking to determine the results of a given course of action. This power is similar to a divination, but the great wyrm can actually visualize the desired effect with a 100% chance of success. This ability allows him to predict events with amazing accuracy, allowing him to mysteriously appear exactly where he is most needed, or avoid being in a location should enemies attempt to ambush him.

Shapechange (Ex): Nozdormu can take any form he desires, as though constantly under the effects of a shapechange spell. He frequently takes on the role of a humanoid creature and travels incognito as a simple commoner or peon. When doing this, the only consistent trait he displays is the absence of any need to hurry. Shifting Location (Su): If desired, Nozdormu can cause his physical form to flit about in a manner similar to a blink spell. While this ability is active, all attacks upon him suffer a 50% miss chance, as the probability that he will be in the targeted location changes from moment to moment. This is not concealment or insubstantial-ity, so weapons or powers that penetrate such defenses are ineffective. Attacks he makes while using his shifting location ability suffer a -10 penalty, and the DC of all saving throws made to resist his spells or spell-like abilities is reduced by -5.

Timestep (Sp): Once per month, Nozdormu can step back in time up to one week, reliving that week again with full knowledge of what has already occurred. This power makes him very difficult to defeat, because if he is ever caught by surprise, he can simply jump back in time and avoid or head off the attack. This power frequently leaves Deathwing and his minions flummoxed when they attempt to make war on the bronze dragonflight. Nozdormu generally uses this ability sparingly, because once he employs it, he must then endure a full month without the opportunity to make any further alterations, other than short-term ones.

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