Khaz'goroth begins most conflicts by summoning an elemental swarm to aid him and using greater dispel magic on an obviously enchanted foe. He then casts Bigsby's crushing hand, imprisonment and avatartt before entering melee. Against powerful spellcasters he uses antimagic field and Epic Spellbreakerii. If reduced to fewer than 700 hit points, he uses wish — to flee, finish off his opponents, or return himself to full health, depending on the situation.

Vanir Spell-Like Abilities: Caster level 20th; save DC 25 + spell level.

Eternal Spell-Like Abilities: At will—acid fog, antimagic field, avatartt, quickened fabricate, hastenedtt greater dispel magic, mass restore critical damagett (DC 43), quickened passwall, quickened spike stones (DC 39); 1/ day—Bigsby's crushing hand, elemental swarm (earth or fire elementals only), imprisonment (DC 44), wish (DC 44). Caster level 20th; save DC 35 + spell level.

Skills: Khaz'goroth receives a +10 racial bonus on all Craft, Knowledge (architecture and engineering) and Knowledge (dungeoneering) checks.

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