Hesitation in combat is unknown to Agamaggan. He will fearlessly charge and throw his full strength against any opponent. His first assault usually concentrates on spellcasters, eliminating their unpredictability from the field of battle. In the middle of a group of opponents, he will use his special attacks to knock down a number of opponents. Believing that he can gain an enemy's strength by consuming it, he will do his best to keep fallen opponents from being recovered or revived by their allies.

Thundering Stomp (Ex): As an attack action, Agamaggan may stomp his massive hoof and do 2d8 points of damage to all creatures within 30 feet. In addition, any creature in the affected area failing a DC 20 Reflex save falls prone and must stand up before moving or attacking.

Rain of Thorns (Su): The magical cape of thorns worn by Agamaggan has bonded to his flesh. The beneficial counterpart to the constant pain he suffers is that with a flex of his muscles he can send

thorns shooting outward causing anyone in a 60-foot radius who fails a DC 15 Reflex save to suffer 3d8 points of damage. As it takes time for the thorns to regrow, he can only use this ability once per hour.

Trample (Ex): Reflex half DC 48. The save DC is Strength-based.

Breath Weapon (Su): Agamaggan's breath weapon is a cone of corrosive (acid) gas; he can use it once every 1d4 rounds. 70-ft. cone, damage 24d6 acid, Reflex DC 47 half.

Spell-Like Abilities: At will—dominate animal, freedom of movement, summon nature's ally VI, and wall of thorns; 1/day—storm of vengeance, whirlwind. Caster level 20th; save DC 27 + spell level.

Fast Healing (Su): Agamaggan's body is charged with the magic of the creatures he defeated and consumed in the early days of the world, causing him to heal extremely quickly. When injured, he will recover 30 hit points per round.

Scent (Ex): With his sensitive nose, Agamaggan can detect approaching enemies and track his quarry using only his sense of smell.

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