Aggramar begins most conflicts with meteor swarm and a wish to improve his defenses (granting him an additional +12 deflection bonus to AC, for example, or making him immune to spells of 5th-level or lower). He then uses storm, earth, and firett and enters melee, attempting to flank an opponent with the fire and air essences while the earth essence keeps other foes at bay. When the duration expires, Aggramar uses avatartt and remains in melee, using his Epic Spellbreakertt feat against spellcasters. He also favors Improved Awesome Blowtt and Moving Whirlwind Attacktt when the situation warrants. He alternates between avatartt and storm, earth, and firett depending on the nature of his opponents.
Vanir Spell-Like Abilities: Caster level 20th; save DC 30 + spell level.
Eternal Spell-Like Abilities: At will—avatarff, chain lightning (DC 46), greater dispel magic, greater shadow strikeff, heal (DC 49), horrid wilting, storm, earth and fire; 1/day—mass revivalff, meteor swarm (DC 49), wish (DC 49). Caster level 20th; save DC 40 + spell level.
Skills: Aggramar receives a +10 racial bonus on all Knowledge (military tactics)*, Knowledge (the planes) and Profession (military commander)t checks.
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