Combat

Therazane is slow to anger and attempts to avoid combat whenever possible. If roused to battle, however, she can be a fearsome, powerful opponent. She typically drives toward the most dangerous foe, smashing her target into tiny pieces before moving on to the next. Should she be seriously challenged, she simply sinks into the earth and retreats.

Earth Mastery (Ex): Therazane gains a +2 attack and damage bonus if both she and her foe touch the ground. If an opponent is airborne or waterborne, she takes a -2 penalty on attack and damage rolls.

Earthquake (Su): Three times per day, Therazane can spread herself across the ground in an area and set it to shaking violently. Forming into an earthquake requires 1 full round to complete, during which she sinks into the ground and spreads herself upon it. In this form, she is 200 feet by 200 feet by 200 feet in size and can move in any direction through the earth at her burrowing speed without leaving any trace of her passing. Within this zone, she threatens all adjacent squares out to a distance of 25 feet and can make an infinite number of attacks of opportunity per round. This ability lasts for up to 10 minutes, although she can end it at will. In addition to her normal attacks from that range, Therazane may also perform any of the following abilities at will:

Diffuse Body (Ex): While in the earthquake form, Therazane's body is intermixed with the ground itself. She is considered to have partial concealment (50% miss chance) and her damage resistance is increased by 3/—.

Earthquake Effects (Su): By directing a specific quake against a particular target, she can duplicate any or all of the effects of an earthquake spell within the area of effect as she wishes. She may target an area no larger than a 30-foot sphere in any given round, however.

Rock Strike (Su): Each round, by bucking the ground frantically with her quaking form, Therazane can fling 3d6 large rocks each at a different spot within 500 feet in any direction she wishes. Each stone is flung using a ranged attack at Therazane's full ranged attack bonus, dealing 8d6+17 points of damage on a successful hit.

Slam Attack (Ex): Any creature inside the earthquake or within 100 feet of this location is subject to one earth-based slam attack per round at Therazane's full attack bonus.

Thundering Quake (Ex): While Therazane is in earthquake form, all creatures within the area of the quake must make a DC 40 Reflex save or suffer 8d10 points of bludgeoning damage and be knocked prone from all that bouncing around. If the save succeeds by 10 or less, the subject is still knocked prone. Flying creatures cannot be knocked down, but still take damage if they fail the saving throw, due to chunks of rock and debris being thrown up by the constantly shaking earth.

Push (Ex): Therazane can start a bull rush maneuver without provoking an attack of opportunity. The combat modifiers given for earth mastery, above, also apply to her opposed Strength checks.

Spell-Like Abilities: At will—earthquake, entangling roots*, meld into stone, shockwave*, stone shape, transmute mud to rock, transmute rock to mud, wall of stone; 1/ day—flesh to stone, freedom, imprisonment, stone to flesh. Caster level 20th; save DC 27 + spell level.

0 0

Post a comment