Eonar avoids combat whenever possible, unless faced with undead — which she abhors. Taking a support role in most conflicts, Eonar casts spells such as mass heal and big bad voodooff to support her allies. If fighting alone, she flies to a safe distance to employ her magic. She prefers to confuse, trap and separate her opponents if possible, with spells such as blade barrier, earthquake and wall of stone. If her enemies are persistent or undead, she blasts them with flame strike, lightning monsoonff, and similar spells. She flees if reduced to 750 hit points or fewer.

Spells: As a 30th-level healer, with access to druid of the wild spells.

Typical Divine Spells Prepared (cast per day: 6/10/10/ 10/10/9/8/8/8/7/4/4/4/3/3/3/3/2/2; save DC 30 + spell level): 0—create water, detect magic, detect poison, light, purify food and drink, read magic; 1st—bless, bless water, calm animals, charm animal, faerie fire, goodberry, remove fear, roar*, sanctuary, speak with animals; 2nd—animal trance, calm emotions, consecrate, hold person, remove paralysis, shield other, spirit linkff, tree shape, warp wood, wood shape; 3rd—dispel magic, dominate animal, helping hand, lesser counterspellff, locate object, neutralize poison, obscure object, remove blindness/deafness, remove disease, speak with plants; 4th—death ward, dimensional anchor, flame strike, freedom of movement, greater thorn shieldff, imbue with spell ability, owl scoutff, sending, spell immunity, status; 5 th—animal growth, baleful polymorph, commune with nature, greater command, greater hooks of bindingff, hallow, rejuvenation*, spirit touch, wall of thorns; 6th— blade barrier, quickened freedom of movement, geas/ quest, greater dispel magic, maximized healing rain*, lightning monsoonff, repel wood, transport via plants; 7th—animate plants, quickened baleful polymorph, destruction, greater scrying, regenerate, repulsion, sunbeam, transmute metal to wood; 8th—animal shapes; antimagic field (x2); empowered, quickened flame strike; holy aura; quickened lightning monsoonff; greater spell immunity; whirlwind; 9th—big bad voodooff, quickened destruction, greater counterspell, implosion, shambler, thunder lizard rushff, vengeanceff; 10th—quickened antimagicfield; hastenedff, transcendentff dispel magic; quickened holy aura; quickened whirlwind; 11th— quickened big bad voodooff; transcendentff blade barrier; hastenedff, transcendentff flame strike; quickened vengeanceff; 12th—quickened, transcendentff dispel magic (x3); maximized, transcendentff flame strike; 13th—hastenedff, transcendentff blade barrier; hastenedff, transcendentff harm; hastenedff, transcendentff lightning monsoonff; 14th—maxi-mized, transcendentff blade barrier; empowered, maximized, transcendentff flame strike; maximized, transcendentff lightning monsoonff; 15th—quick-ened, transcendentff blade barrier; quickened, transcendentff harm; quickened, transcendentff heal;

16th—empowered, maximized, transcendenttt blade barrier; hastenedtt, maximized, transcendenttt lightning monsoontt; hastenedtt, transcendenttt mass heal; 17 th—empowered, quickened, transcendenttt blade barrier; quickened, transcendenttt mass cure critical wounds; 18th—empowered, maximized, quickened, transcendenttt flame strike; quickened, transcendenttt mass heal.

Vanir Spell-Like Abilities: Caster level 20th; save DC 26 + spell level.

Eternal Spell-Like Abilities: At will—animate plants, maximized awaken (DC 41), control plants (DC 44), greater force of nature*, mass cure critical wounds (DC 44), hastenedtt and widened plant growth; 1/day— mass revivaltt, shapechange, wish (DC 45). Caster level 20th; save DC 36 + spell level.

Skills: Eonar receives a +10 racial bonus on all Heal, Knowledge (nature) and Survival checks.

0 0

Post a comment