Combat

The twins wield powerful magic and are fearsome melee combatants. Typically, they will employ teamwork in combat so that they can use both strengths simultaneously. Ursol will move into position and use his shamanistic spells, while Ursoc leaps into the fray to fight with tooth and claw. They have an instinct for leadership that helps them to inspire their allies, but they are ferociously dedicated to one another and either will step away from an engagement if his brother is in need of help.

Improved Grab (Ex): When Ursol or Ursoc hits with a claw attack, he can then attempt to start a grapple as a free action without provoking an attack of opportunity.

Stunning Roar (Su): As an attack action, either twin can roar and cause any opponents in his front arc and within 100 feet who fails a DC 20 Will save to be stunned for 1d6 rounds. They can use this ability once per hour.

Roar of Courage (Su): Either twin can use an attack action to inspire courage in his allies with a roar. Use of this ability grants all allies in a 50-foot radius a +3 morale bonus to AC and a +1 morale bonus on all saving throws for 1 hour. This ability can be used once per day.

Scent (Ex): The brothers can detect approaching enemies and track quarry using only their sense of smell.

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