Adamantine stalkers use simple tactics. They leap and pounce as often as possible in direct assaults against the targets designated by their owners.

Improved Critical (Ex): An adamantine stalker's claws and teeth are as sharp as razors. The critical threat range of these natural weapons is 19-20.

Improved Grab (Ex): To use this ability, an adamantine stalker must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.

Penetration (Ex): An adamantine stalker's natural weapons are treated as adamantine and magic for the purpose of penetrating damage reduction.

Pounce (Ex): If an adamantine stalker charges a foe, it can make a full attack, including two rake attacks.

Rake (Ex): If an adamantine stalker gets a hold or pounces, it can make two rake attacks (+11 melee) for 1d6+3 points of damage each.

Immunity to Magic (Ex): An adamantine stalker is immune to any spell or spell-like ability that allows spell resistance.

Leap (Ex): An adamantine stalker's hind legs are built like steel springs. As part of its normal movement, it can make a Jump check with a skill modifier of +37 to leap over obstacles. It can take 10 on Jump checks even when normally prevented from doing so.

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