Combat

Alexstrasza is supremely confident in her strength and righteousness. She does not seek out combat, but destroys only to punish or renew. In battle, she observes her foes carefully before striking at those she believes are the most deserving of her wrath. Enemies who flee when their leaders are defeated are generally allowed to escape, having learned a lesson they will not soon forget.

Breath Weapon (Su): 140-foot line/70-foot cone, damage 32d10 fire, Reflex DC 53 half; secondary effect: scorch and renew land. Alexstrasza's breath weapon is a white-hot line of superheated air and flame, appearing much like that of a typical red dragon — only much more powerful. When employed on natural earth, the effects are double that of a standard red dragon's breath (the land is scoured, plants regrow at six times their normal rate, and growing things are immune to disease or ailments for two full years).

Crush (Ex): Area 30 feet by 20 feet; Large or smaller opponents take 4d8+33 points of bludgeoning damage and must succeed at a DC 53 Reflex save or be pinned.

Frightful Presence (Ex): 500-foot radius, HD 49 or less, Will DC 48 negates.

Tail Sweep (Ex): Half-circle 40 feet in diameter, Medium or smaller opponents take 2d8+33 points of bludgeoning damage, Reflex DC 53 half.

Spells: As a 38th-level sorcerer.

Sorcerer Spells Known (cast per day: 6/10/9/9/9/9/8/ 8/8/8; save DC 23 + spell level): 0—arcane mark, detect magic, detect poison, light, mending, message, open/close, read magic, resistance; 1st—aerial shack-lesff, alarm, endure elements, magic missile, ray of enfeeblement; 2nd—arcane lock, forked lightningff, mana burn*, resist energy, scorching ray; 3rd—haste, hold person, magic circle against evil, shockwave*; 4th— arcane eye, blazing columnff, immolation*, rain of fire*; 5th—break enchantment, lightning monsoonff, teleport, waves of fatigue; 6th—globe of invulnerability, greater dispel magic, mass crippleff; 7th—brilliance auraff, mass hold person, spell turning; 8th—dimen-sional lock, power word stun, protection from spells; 9th—greater counterspellff, prismatic sphere, time stop.

Dragon Spell-Like Abilities: 3/day—protection from evil, purify food and drink, tongues; 2/day—dispel magic, heal, speak with animals; 1/day—detect thoughts. Caster level 38 th; save DC 23 + spell level.

Eternal Spell-Like Abilities: At will—greater heroism, mass hold person, mind blank, moment of prescience, wall of fire; 1/day—limited wish, power word kill. Caster level 20th; save DC 33 + spell level.

Animate Trees (Sp): Alexstrasza can animate trees at will. This spell-like ability functions as a greater force of nature* spell except that the ability can create up to 8 individual treants if enough trees are available. Each treant gains +10 speed and has maximum hit points per HD. Alexstrasza can use this ability as often as desired, but can control no more than 8 treants at any given time.

Aura of Plant Regeneration (Su): When she desires it, Alexstrasza generates a constant aura that causes all plant life within the range of her divine presence to regenerate 1 hit point per round. This ability affects all plants regardless of type — she may not pick and choose one plant or another to receive this benefit. To confer this ability, she must be standing upon the same land as the plant in question (she cannot be in flight, or upon something other than the earth, such as a building or stone floor).

Forest Regrowth (Ex): Alexstrasza's presence is so powerful that it actually causes forests to grow where they have been destroyed. If a forest has been stripped away by fire, lumbering or some sort of natural disaster, she can cause the trees to regrow by focusing her entire concentration from the approximate center of the zone. The destroyed trees sprout, regrow and unfurl their branches within the space of a single round. Alexstrasza can employ this power once per week, and can affect up to a 5-mile radius. Note that if the forest in question was destroyed by the action of mortals, such as by logging, she would first act to remove the offenders' presence before employing this ability. Alexstrasza would not be pleased if she replaced a forest only to see it chopped down again by humans or another greedy people.

Shapechange (Ex): Alexstrasza can take any form she desires, as though constantly under the effects of a shapechange spell. She frequently takes the form of a simple forest creature, such as a deer or butterfly.

0 0

Post a comment