Ragnaros is a violent sort who delights in causing pain and anguish whenever possible. In battle, he avoids those who are immune or resistant to fire and instead concentrates on those he can harm through burning. If he cannot cause his foes to writhe in agony, he instead forces the ground beneath them to open up, calling forth lava to immolate his foes. Should this tactic fail to achieve the desired result, he generally loses interest and retreats. He has no honor and feels no shame in quitting the battlefield should he be threatened or become bored.

Burn (Ex): Those hit by Ragnaros's slam attack must succeed at a Reflex save (DC 67) or catch fire. The flame burns for 1d4 rounds (see DMG, Chap ter 8: Glossary, "Heat Dangers," Catching on Fire). A burning creature can take a move action to put out the flame.

Creatures hitting the Firelord with natural weapons or unarmed attacks take fire damage as though hit by his attack, and also catch fire unless they succeed at a Reflex save.

Call Lava (Su): Twice per day, Ragnaros can sunder the earth and summon forth a fountain of gushing lava, which is under his complete control. The summoning requires one full round to complete, during which he enters the fountain and is revitalized by it. The fountain of lava is an immobile, churning geyser 100 feet by 100 feet with a height of up to 500 feet as he wills. Within the fountain, he threatens all adjacent squares out to a distance of 25 feet from the lava area and can make an infinite number of attacks of opportunity per round. This ability lasts for up to 10 minutes, although he can end it at will. In addition to his normal attacks from that range, Ragnaros may also perform any of the following abilities at will:

Lava Balls (Su): Each round, Ragnaros can fling 1d6+2 balls of molten magma, each at a different spot within 500 feet in any direction he wishes. Each lava ball explodes in a 20-foot radius as a fireball, scoring 20d6 points of fire damage, Reflex DC 38 for half.

Magma Pool (Su): By aiming a stream of lava at a specific point anywhere within 500 feet of himself, Ragnaros can create a pool of superheated rock that deals 20d6 points of fire damage on any creature standing in that area. The zone has a radius of 50 feet; creatures within suffer the damage each round they stand upon the magma (no saving throw, but they can avoid the damage by moving out of the area on their next action). The superheated magma pool lasts for 5 rounds, although if it is located on a sloping or porous surface, the lava may drain away on its own. If the lava is formed on a wet surface, a cloud of steam forms as well, limiting visibility as though an obscuring mist spell were present in the affected area.

Rain of Fire (Su): Out to a range of 250 feet, Ragnaros can rain down a hail of molten lava that deals damage as an enhanced rain of fire* spell. The effect is delivered as though the Widen Spell and Empower Spell feats were employed when the spell was cast.

Revitalization (Ex): While within the lava fountain, Ragnaros's fast healing rate is doubled. Furthermore, if he foregoes all other actions in a given round, he is completely healed of all damage. He may use this latter ability only once per minute, and if he does employ it, his fast healing reverts to normal levels for the next 3 rounds thereafter.

Slam Attack (Ex): Any creature inside the fountain or within 100 feet is subject to one fire-based slam attack per round at Ragnaros's full attack bonus.

Note that if Ragnaros uses his call lava ability, the earth itself cries out in pain. This event is likely to draw one or more earth elementals to the scene, and may also attract the attention of Therazane the Stonemother. Within the area of Therazane's divine presence, Ragnaros may not employ his revitalization ability, but may employ any of the other powers listed above.

Spell-Like Abilities: At will—blazing columnff, delayed blast fireball, fireball, immolation*, rain of fire*, wall of fire; 1/day—maximized and widened fireball, meteor swarm, heightened wall of fire (9th level). Caster level 20th; save DC 28 + spell level.

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