Infernals are not constructed in the usual sense; they are born from pure chaos. Magic puts a tenuous hold on their shapes, often holding them together for mere minutes or even seconds once removed from the Twisting Nether where they are formed. Only infernals constructed without the use of the Tothrezim's nether link ability survive outside the Twisting Nether without degrading since the power infusing them is less chaotic.

The basic pieces of an infernal are sculpted from fel stone. Only the Tothrezim know where the fel stone quarries are located, and the locations are closely guarded secrets. Creating the many pieces of an infernal requires a DC 18 Craft (sculpting) check or a DC 18 Craft (stonemasonry) check. Before it is given life, an infernal resembles a pile of rubble. Only its carved skull looks even remotely humanoid. As the final spells are cast, binding a portion of the chaotic Twisting Nether into the stones, the flaming infernal rises up to await instructions.

CL 15th; Craft Construct, antimagic field, force cage, immolation, limited wish, stoneskin, caster must be at least 15th level; Price 30,000 gp; Cost 15,000 gp + 1,200 XP.


Adamantine Stalker

Large Construct (Extraplanar) Hit Dice: 12d10+30 (96 hp)

Initiative: Speed: Armor Class:

39 (-1 size,+5 Dex, +25 natural), touch 14, flat-footed 34 +9/+20

Bite +15 melee (2d6+7/19-20) Bite +15 melee (2d6+7/19-20) and 2 claws +10 melee (1d8+3/19-20) 10 ft./5 ft.

Improved critical, improved grab, penetration, pounce, rake 1d6+3 Darkvision 60 ft., low-light vision, leap, damage reduction 15/adamantine, immunity to magic, construct traits Fort +4, Ref +9, Will +4 Str 25, Dex 21, Con —, lnt —, Wis 11, Cha 1

Environment: Organization:

Challenge Rating:

Treasure: Alignment: Advancement: Level Adjustment: —

The creature looks vaguely like a gleaming, metallic

Base Atk/Grapple:


Full Attack:

Space/Reach: Special Attacks:

Special Qualities:

Saves: Abilities


Always neutral

hound — though one with a massive, toothy head that makes up nearly a third of its length. Great horns jut from above a single eye in the center of its forehead.

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