Fungal horrors are bog beasts gone bad. They are enormous fungal masses composed of unyielding vegetable matter held together by dirt and foul tempers. Fungal horrors make their lairs in dank, fungus-infested environs in Outland, posing a threat to all who enter their domains. Though their tactics are straightforward and predictable, they can absorb a frightening amount of punishment before dropping.

Fungal horrors do not speak.

Fungal horrors lurk wherever they can — under giant toadstools, in standing water, or behind whatever else is in their territory. A fungal horror prefers to attack from hiding, emitting a gurgling roar as it bears down on intruders. They pound and grab with their mighty tendrils until the opposition is squished to a fine paste. Dimly intelligent, they grab and hurl objects — any objects — at foes that remain out of reach. Fungal horrors are fiercely territorial and attack any non-plants that enter their realms.

Constrict (Ex): A fungal horror deals automatic slam damage with a successful grapple check.

Improved Grab (Ex): To use this ability, the fungal horror must hit with a slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.

Skills: Fungal horrors receive a +6 racial bonus on Hide, Listen and Move Silently checks. *Fungal horrors receive a +10 circumstance bonus on Hide checks in marshy or fungal terrain.

0 0

Post a comment