Epic Marksman

The epic marksman is an ultimate master of firearms. He can shoot off an apple's stem at 3,000 paces, fire rifle shots in rapid staccato, and perform selective surgery at range. Those who anger him drop dead in the streets.

Ranged combat with firearms is your specialty, so keep improving it. Increases to speed and mobility can help you avoid melee so you can do what you do best.

Grant your ability in creases to Dexterity. If you are determined to put an ability increase elsewhere, soak your face in ice water un til you feel better.

Skill Points at Each Additional Level: 4 + Int modifier.

Sharpshooter (Ex): The marksman gains an additional +1 on his ranged attack rolls every third level above 9th (+4 at 12th, +5 at 15th, and so on).

True Shot (Ex): The marksman can use this ability one additional time per day every third level above 8th (4/day at 11th, 5/day at 14th, and so on).

Bonus Feats: The epic marksman gains a bonus feat (selected from the list of epic marksman bonus feats) every 2 levels higher than 10th (12th, 14th, and so on).

Epic Marksman Bonus Feat List: Blinding Speed, Combat Balance!! (fire the biggest guns!), Devastating Critical, Distant Shot, Epic Prowess, Epic Spellbreaker!!, Epic Weapon Focus (any firearm), Hail of Bullets!!, Improved Devour Magic!!, Improved Storm Bolt!!, Instant Reload, Massive Feedback!!, Overwhelming Critical, Penetrate Damage Reduction, Spell Obliterator!! and Uncanny Accuracy.

Table 1—7: The Epic Marksman

Marksman Level



True shot 4/day


Sharpshooter +4, bonus feat



True shot 5/day, bonus feat


Sharpshooter +5


Bonus feat


True shot 6/day


Sharpshooter +6, bonus feat



True shot 7/day, bonus feat

Epic Marksman


Epic Necromancer

The epic necromancer is a dark champion of the dead and vile bane of the living. His undead creations terrorize the land while he ravages his opposition with twisted magic. The living fear his name and the dead flock to it.

The epic necromancer lives and dies by his spellcasting powers and his ability to command, create, summon and control undead. Improve these abilities even fUrther, making sure your minions can defend you.

Use most of your ability increases on your primary spellcasting ability — Intelligence or Charisma. Dexterity and Constitution are good second choices. Hit Die: d4.

Skill Points at Each Additional Level: 2 + Int modifier.

Spells: The necromancer's caster level is equal to his class level plus his level in the one other arcane spellcasting class he chose upon gaining his first level in this class. The necromancer's number of spells per day does not increase after 10th level.

Animate Dead (Sp): The necromancer may use this ability a number of times per day equal to his necroman cer levels divided by 2, as normal.

Death Pact (Sp): The necromancer may use this ability a number of times per day equal to his necromancer levels divided by 3, as normal.

Bonus Feats: The epic necromancer gains a bonus feat (selected from the list of epic necromancer bonus feats) every three levels higher than 10 th (13 th, 16 th, and so on).

Epic Necromancer Bonus Feat List: Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Craft Epic Arms and Armor, Craft Epic Rod, Craft Epic Staff, Craft Epic Wondrous Item, Efficient Item Creation, Epic CounterspellS, Epic Spell Focus, Epic Spell Penetration, Epic Summoning^!, Familiar Spell, Forge Epic Ring, Ignore Material Components, Improved Combat Casting, Improved Heighten Spell, Improved Metamagic, Improved Spell

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