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Inflict (Ex): If a corrupted creature normally possesses a natural healing ability, or any other power that normally channels positive energy to a beneficial effect, this is reversed into an evil, damaging force. Thus, a creature that can cast healing magic will use inflict spells instead, for example. This corruption converts spell-like abilities and other natural powers in addition to spells.

Base Save Bonuses: To represent the corruption's hold on the base creature's mind, increase the corrupted one's Will save by +2.

Abilities: Adjust from the base creature as follows: Str +2, Dex +2, Con +2, Cha -4 (minimum 1).

Feats: Corrupted ones receive Multiattack and Weapon Focus (primary natural attack, such as a bite) as bonus feats if they do not already have these feats.

Organization: Solitary, group (2-4), or crowd (5-10, some of which may be different types of corrupted creatures).

Challenge Rating: Same as the base creature +1.

Treasure: Usually none, but depends on creature type.

Alignment: Always chaotic evil.

Advancement: By character class.

Level Adjustment: Same as the base creature +2.

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