Jaina Proudmoore

13th-level wizard/4th-level archmage

Female Human: CR 17; Medium humanoid (human); HD

17d4+17, hp 60; Init +7; Spd 30 ft.; AC 27, touch 16, flat-

footed 24; Base Atk +8; Grp +8; Atk +9 melee (1d6, staff);

Full Atk +9/+4 melee (1d6, staff), or +9/+4 melee (1d4+1/

""•'in a long line of guardians. She served the wizards of Dalaran long ago. Years later, Medivh becomes the last in the line of guardians, but perhaps one day a new guardian will be empowered.

Aranda, female human Guardian of Tirisfal Ftr7: CR 8;

Medium humanoid (human); HD 7d10+14, hp 52; Init +4; Spd 20 ft. (out of armor 30 ft.); AC 24, touch 12, flat-footed 24; Base Atk +7; Grp +10; Atk +12 melee (1d8+4/ x3, +1 warhammer); Full Atk +12/+7 melee (1d8+4/x3, +1 warhammer), or +8 ranged (1d8+3/x3, masterwork composite longbow [Str +3]); SA banishing strike (DC 16), smite outsider; SQ ageless, distant sight, contact other plane, detect outsiders, divine grace, guardian immunities, locate creature, spell resistance 12, telepathy, vision, human traits; AL LG; SV Fort+10, Ref+7, Will +9; Str 17, Dex 10, Con 15, Int 13, Wis 15, Cha 16. Languages Spoken: Common, Eredun. Skills: Climb +8, Diplomacy +7, Gather Information +5, Handle Animal +8, Jump +8, Knowledge (nobility and royalty) +3, Profession (military commander)! +7, Ride +7, Swim +8.

Feats:Improved Initiative, Iron Will, Leadership, Lightning Reflexes, Quickdraw, Weapon Focus (warhammer), Weapon Specialization (warhammer).

Possessions: +1 full plate, +1 heavy steel shield, +1 holy evil outsider bane warhammer, masterwork composite longbow (Str +3), 20 adamantine arrows, ring of protection +2.

19-20, +1 silver dagger); SA arcane fire (560 ft., 4d6 + 1d6/ spell level), mastery of elements, spells, spell-like abilities, +1 attack vs. ores; SQ human traits; AL LG; SV Fort +11, Ref +13, Will +19; Str 10, Dex 16, Con 13, Int 27, Wis 15, Cha 16.

Languages Spoken: Common, Darnassian, Ore, Thalassian.

Skills: Concentration +20, Craft (alchemy) +18, Decipher Script +18, Diplomacy +12, Gather Information +5, Knowledge (arcana) +28, Knowledge (architecture and engineering) +11, Knowledge (dungeoneering) +11, Knowledge (geography) +13, Knowledge (history) +14, Knowledge (military tactics) +12, Knowledge (nature) +10, Knowledge (nobility and royalty) +16, Knowledge (religion) +11, Knowledge (the planes) +14, Profession (governor) +13, Sense Motive +6, Spellcraft +33.

Feats: Augment Summoning, Combat Casting, Craft Wondrous Item, Improved Initiative, Scribe Scroll, Skill Focus (Spellcraft), Spell Focus (conjuration), Spell Focus (evocation), Spell Mastery (blizzard, mage armor, summon water elemental V, teleport), Spell Penetration.

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Spells: As a 17th-level wizard.

Typical Wizard Spells Prepared (cast per day: 4/7/6/9/6/ 3/5/4/2/1; save DC 18 + spell level): 0—detect magic, light, mage hand, read magic; 1st—comprehend languages, endure elements, feather fall, hold portal, shield, magic missile, unseen servant; 2nd—blur, detect thoughts, gust of wind, invisibility, knock, see invisibility; 3rd—blizzard (x2), dispel magic, nondetection, protection from energy (x2), slow, summon water elemental III*(x2); 4th—dimension door (x2), greater invisibility, lesser geas, Rarey's mnemonic enhancer, stoneskin; 5th—cone of cold, feeblemind, summon water elemental V*; 6th—disintegrate, forceful hand, freezing sphere, greater dispelmagic, true seeing; 7th—banishment, force cage, greater teleport, limited wish; 8th—mind blank, summon water elemental VIII*; 9th—dominate monster.

*This spell functions like a summon monster spell of the same level, but only summons water elementals.

Spell-Like Abilities: 2/day—blizzard (DC 22), teleport (DC 23). Caster level 17th; save DC 18 + spell level.

Possessions: +1 silver dagger, amulet of natural armor +3, bracers of armor+8, cloak of resistance +5, gloves of dexterity +4, headband of intellect +6, ring of protection +3, ring of wizardry III, superior staff offrosi\_X.

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