New Template Corrupted

Creatures twisted by the foul influence of the Nightmare mutate into evil, savage versions of themselves. The process can take minutes, hours or days depending on the creature, and some are never affected. Beings that enter the Nightmare, either voluntarily or because it sweeps across them, must make a DC 15 Fortitude save to avoid becoming corrupted. If the creature remains in the Nightmare, it needs to save only once every 24 hours, but each 4 hours spent in the Nightmare adds a cumulative -1 penalty to the save. The creature must remain outside the Nightmare for one full day before these cumulative penalties fade away.

The Nightmare is not a stable place. Occasionally, storms erupt and areas of intense corruption appear.

IHMS souepuKiiiQis ^akh^

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