10th-level wizard/7th-level sorcerer

Male Human: CR 17; Medium humanoid (human); HD 17d4+51, hp 95; Init +1; Spd 30 ft.; AC 21, touch 14, flat-footed 20; Base Atk +8; Grp +7; Atk +7 melee (1d6-1, mindstaffff); Full Atk +7/+2 melee (1d6—1, mindstaff), or +11/+6 ranged (1d8+2/19-20, +2light crossbow); SA spells; SQ human traits; AL NG; SV Fort +8, Ref +6, Will +15; Str 9, Dex 12, Con 16, Int 20, Wis 13, Cha 18.

Languages Spoken: Common, Darnassian, Draconic, Dwarven, Orc, Thalassian.

Skills: Bluff +14, Concentration +23, Decipher Script +18, Knowledge (arcana) +25, Knowledge (architecture and engineering) +18, Knowledge (dungeoneering) +18, Knowledge (geography) +18, Knowledge (history) +18, Knowledge (local—Khaz Modan) +18, Knowledge (nobility and royalty) +18, Knowledge (the planes) +18, Survival +7 (+9 when getting lost, involving natural hazards, on other planes, or underground), Spellcraft +27.

Feats: Block Spell*, Enlarge Spell, Eschew Materials, Forge Ring, Iron Will, Heighten Spell, Magic Energy Control*, Maximize Spell, Mirror Spell*, Reflect Spell*, Scribe Scroll. Spells: As a 10th-level wizard and 7th-level sorcerer. Wizard Spells Known(cast per day: 4/5/5/4/4/3; save DC 15 + spell level): 0—detect magic, flare, mending, open/ close, prestidigitation, read magic; 1st—aerial shacklesff, chill touch, disguise self, enlarge person, feather fall, lesser thorn shieldff, magic weapon, identify, reduce person, true strike; 2nd—breath of fire, bull's strength, cat's grace, frost armor*, mirror image, misdirection, shatter, spider climb; 3rd—bladestorm*, blink, dispel magic, fly, haste, invisibility sphere, stinking cloud, slow; 4th—bloodlust*, greater invisibility, lesser globe of invulnerability, rain of fire*, stone shape, wall of fire; 5th—carrion swarm*, cloudkill, cone of cold, passwall, teleport.

Sorcerer Spells Known (cast per day: 6/7/7/5; save DC 14 + spell level): 0—acid splash, daze, disrupt undead, ghost sound, mage hand, read magic, resistance, restore minor damageff; 1st—magic missile, mana shieldff, moonglaive*, shadow meld*, shield; 2nd—orb of annihilationff, scorching ray, searing arrowsff, storm hammer; 3rd— crushing waveff, frost nova*.

Possessions: Mindstaffff, +2 light crossbow, bracers of armor +7, lightning cloakff, mana stoneff, ring of nine lives (3 charges), ring of protection +3, ring of swimming, ring of the mindff, potion of greater clarityff (x3); scroll with greater invisibility, invisibility sphere, mass haste and stone to flesh.

Note: Rhonin can use only two rings at once, of course; he normally keeps the ring of nine lives and ring of protection on except in special circumstances.

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