Sir Anduin Lothar

23rd-level fighter/2nd-level scout*

Male Human: CR 25; Medium humanoid (human); HD 23d10+2d8+225, hp 360; Init +7; Spd 20 ft. (full plate — base 30 ft.); AC 43, touch 18, flat-footed 40; Base Atk +19; Epic Atk +2; Grp +29; Atk +51 melee (2d6+34/17-20, QuelZaramff); Full Atk +51/+46/+41/+36 and +51 melee (2d6+34/17-20, Quel'Zaram), or +33/+28/+23/+18 ranged (1d8+11/19-20/x3, +5 composite longbow of distance [Str +4]); SA +1 attack vs. orcs; SQ nature sense, wild healing, human traits; AL LG; SV Fort +33, Ref +25, Will +22; Str 31, Dex 22, Con 28, Int 22, Wis 23, Cha 32. Languages Spoken: Common, Dwarven, Gnome, Thalassian.

Doomhammer

Skills: Diplomacy +39, Heal +11, Hide +8, Knowledge (military tactics)* +34, Knowledge (nature) +13, Listen +14, Move Silently +8, Profession (military commander)! +11, Search +11, Sense Motive +20, Spot +15, Survival +36.

Feats: Balanced Command!, Beloved Commander!, Combat BalanceJJ, Courageous Command!, Determined Command!, Expanded CommandJJ, Greater Weapon Focus (greatsword), Greater Weapon Specialization (greatsword), Improved Critical (greatsword), Leadership, Mounted Combat, Mounted Archery, Point-Blank Shot, Power Attack, Precise Shot, Ride-By Attack, Ruthless Command!, Self CommandJJ, Spirited Charge, Track, Trample, Weapon Focus (greatsword), Weapon Specialization (greatsword).

Possessions: High commander's mail\_X; +5 heavy mithril shield of heavy fortification; Quel'Zaram\X; +5 composite longbow of distance (Str +4); 50 +1 keen seeking arrows; gauntlets of might**; regal cape\_X; Vaion jewel\_X; ring of freedom of movement; ring of protection +5.

Background

Before the First War, Anduin Lothar, Prince Llane Wrynn and the young wizard Medivh were childhood friends in Azeroth. The three grew up together and had many adventures in their youth. When King Adamant Wrynn passed away, Prince Llane Wrynn became king and appointed Medivh his court wizard

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and Lothar the kingdom's general. When the First War erupted, Lothar led Stormwind's forces to many victories. His handsome features and valiant exploits captured the dreams of the populace, and Lothar became an instant hero. Blemishing Lothar's heroics was his discovery that Medivh had betrayed the kingdom. Angered and emotionally wounded, Lothar led a small group of warriors against the wizard's tower, Karazhan. He bypassed Medivh's defenses and slew his treacherous friend, never knowing that the demon Sargeras had invaded the wizard's body and polluted his mind. When Lothar returned to Stormwind, he found King Wrynn assassinated and the city fallen.

Realizing the Horde had triumphed, Lothar led the human survivors across the ocean to Lordaeron. Here he told the northern kingdoms of the incoming horror and entreated them to join an alliance to combat the Horde. Such was Lothar's presence and passion that the leaders agreed, creating the Lordaeron Alliance and appointing Lothar as High Commander of their armies. Lothar, Uther the Lightbringer and Admiral Daelin Proudmoore led the Alliance forces to victory against the Horde and pushed the orcs back into Azeroth. The Alliance besieged the orc stronghold of Blackrock Spire, wherein ruled warchief Orgrim Doomhammer. In a desperate bid to break the siege, Doomhammer led a small band of champions onto the field and clashed with Lothar's paladins. Lothar and Doomhammer dueled across the bloody ground, and the orc warchief, battered and bleeding, struck Lothar down. The hero's fall only served to inspire his allies to victory, however, and Blackrock Spire fell to the Alliance. Today, Sir Anduin Lothar is regarded as the greatest human hero ever to live.

The statistics above represent Lothar at the beginning of the Second War.

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