Table Emerald Dream Random Encounters

Pixie

Corrupted dryad** Corrupted giant eagle Tendriculos Corrupted pixie Dire bear Hill giant Nymph

Shambling mound Dire tiger Treant

Corrupted elephant Lammasu Corrupted nymph Corrupted shambling mound Corrupted treant

Idl00

Low Level (1-5)

01-10

Dire rat

11-20

Wisp**

21-30

Pseudodragon

31-40

Satyr**

41-50

Dire weasel

51-55

Dire badger

56-60

Giant eagle

61-65

Blink dog

66-70

Dire ape

71-75

Centaur**

76-80

Dire wolf

81-85

Dryad**

86-90

Dire boar

91-95

Gryphon**-

96-97

Corrupted centaur

98-99

Corrupted satyr**

100

Green drake**

Keeper of the grove** Corrupted lammasu Furbolg traveler** Mountain giant** Naga traveler**

Corrupted keeper of the grove* Ogre traveler** Gargantuan kodo beast** Pandaren traveler** Quilboar traveler** Mature green drake** Corrupted mountain giant** Troll traveler** Gargantuan thunder lizard** Humanoid traveler (any type)— Corrupted mature green drake* Green wyrm**

Couatl

A "traveler" is a creature visiting the Emerald Dream either by dreams or by direct planar travel (if high enough level). These creatures should apply levels as appropriate to their challenge rating. Thus, a furbolg traveler encountered on the high-level chart might be a 6th-level healer/6th-level shaman, for example.

Dreams: The Emerald Dream is, naturally, a place where dreams have power. Falling asleep within the plane and remaining in peaceful rest for 8 full hours gives the sleeper helpful dreams that provide the effect of an augury with a 100% chance of success. This enhanced augury can see one full day into the future, not just half an hour. Furthermore, while sleeping peacefully, a dreamer recovers twice the normal number of hit points (i.e., 2 hit points per character level) as long as he is not within the Nightmare.

Movement: Movement works normally in the Emerald Dream. Thus, for example, a creature entering the plane via dreams cannot fly about unless it has a natural ability to fly.

Nature Spells: Any nature-based spell or effect, such as force of nature*, is considered heightened by 2 levels when cast or employed within the Emerald Dream. Although nature spells are not a specifically defined category, a spell or effect falls into this subgroup if it clearly improves, enhances or summons creatures or objects that exist in natural, aboveground terrain. Thus, most divine spells in the animal or plant domain will likely fall into this category. Spells and effects that damage, destroy or weaken nature or its creatures are never improved by this effect.

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