Thrall Warchief of the Horde

5th-level fighter/3rd-level healer*/10th-level blademaster*/10th-level shaman*

Male Orc: CR 28; Medium humanoid (orc); HD 15d10+13d8+224, hp 365; Init +11; Spd 30 ft.; AC 34, touch 17, flat-footed 32; Base Atk +18; Epic Atk +4; Grp +31; Atk + 37 melee (2d8+25/19-20/x3 plus 1d6 lightning, Doomhammer); Full Atk +37/+32/+27/+22 melee (2d8+25/ 19—20/x3 plus 1d6 lightning, Doomhammer); SA +1 attack vs. humans, battle rage, critical strike, maximum damage, spells, supreme cleave, whirlwind; SQ low-light vision, command, healing touch, improved mirror image, improved strike like the wind, spontaneous casting (cure spells), weather sense +10; AL CN; SV Fort +33, Ref +22, Will +24; Str 29, Dex 24, Con 27, Int 21, Wis 22, Cha 31. Languages Spoken: Common, Orc. Skills: Balance +3, Bluff +15, Climb +10, Concentration +18, Diplomacy +19, Escape Artist +3, Handle Animal +15 (+17 wolves), Hide +3, Intimidate +19, Jump +10, Knowledge (military tactics) +6, Knowledge (nature) +7, Move Silently +3, Perform (melee showmanship) +15, Ride+9, Sense Motive +11, Spellcraft +15, Survival +11 (+26 weather sense), Swim +7.

Feats: Brew Potion, Cleave, Combat Expertise, Diehard, Dodge, Endurance, Great Cleave, Improved Critical (warhammer), Improved Initiative, Mobility, Power Attack, Spring Attack, Weapon Focus (warhammer), Weapon Specialization (warhammer), Whirlwind Attack.

Spells: As a 13th-level healer, with access to shaman spells and the Healing domain.

Typical Divine Spells Prepared (cast per day: 6/7/7/5/5/ 4/3/1; save DC 15 + spell level): 0—create water, detect magic, light, mending, purify food and drink, read magic; 1st—bless, bless water, command, divine favor, remove fear, sanctuary, shield of faith; 2nd—augury, delay poison, fog cloud, lesser restoration, remove paralysis, soften earth and stone, wind wall; 3rd—bloodlust*, dispel magic, invisibility purge, remove curse, resist energy; 4th—control water, death ward, discern lies, divination, tongues; 5th—lesser planar ally, righteous might, scrying, true seeing; 6th—chain lightning (x2), find the path; 7th—earthquake.

Possessions: Doomhammer's plateJJ, DoomhammerJJ, boots of striding and springing, amulet of natural armor +5, bracers of health +6, cloak of resistance +5, circlet of the mind +6, gloves of Dexterity +6, ring of protection +5.

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