Tichondrius the Darkener

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20th-level Wizard/13th-level Necromancert

Male Nathrezim: CR 44; Medium outsider (demonic, evil extraplanar, lawful); HD 8d8+33d4+164, hp 282; Init +9 Spd 50 ft., fly 90 ft. (good); AC 31, touch 23, flat-footed 26 Base Atk +13; Grp +40; Atk +40 melee (1d8+9 plus 1d6 fel and 1d6 fire, claw); Full Atk+40 melee (1d8+9 plus 1d6 fel and 1d6 fire, claws); SA death touch (3/day, 13d6), dominate, energy drain, fiendish defense, summon infernal, spell-like abilities, spells, vampiric aura; SQ darkvision 60 ft., animate dead (6/day), create undead (2/day), death pact (4/day), death resistance, undying, damage reduction 5/good or silver, fast healing 5, fiendish defense, spell resistance 26, evil subtype, lawful subtype, demonic traits (frightful presence DC 41), outsider traits; AL LE; SV Fort+30, Ref+31, Will +36; Str 22, Dex 21, Con 19, Int 36, Wis 27, Cha 32.

Languages Spoken: Common, Draconic, Eredun, Kalimag, Thalassian.

Skills: Bluff+57, Concentration +48, Decipher Script+33, Diplomacy +59, Disguise +55, Gather Information +55, Hide +49, Intimidate +37, Knowledge (arcana) +57, Knowledge (the planes) +45, Knowledge (undead) +57, Listen +52, Move Silently+37, Search +43, Sense Motive+40, Spellcraft +59, Spot +39.

Feats: Craft Wondrous Item, Epic CounterspellJJ, Epic Spell Focus (necromancy), Fel Infusiontt, Greater Spell Focus (necromancy), Hasten Spelltt, Improved Counterspell, Improved Initiative, Iron Will, Leadership, Magic Energy Control*, Persuasive, Spell Focus (necromancy), Spell Penetration, Undead Supremacytt.

Spells: As a 33rd-level wizard, with access to necromancert spells, and as an 8th-level sorcerer.

Wizard Spells Known(cast per day: 4/8/7/7/7/7/6/6/6/6; save DC 23 + spell level, DC 26 + spell level for necromancy spells): 0—all; 1st—burning hands, charm person, death knell, expeditious retreat, identify, magic missile, mana shieldtt, mysterious purple blasttt, obscuring mist, protection from good, ray of enfeeblement, reduce person, shadow meld*, summon undead /ft, true strike; 2nd—blindness/deafness, blur, cat's grace, command undead, darkness, fog cloud, fox's cunning, lesser death coil*, mana burn*, mind rottt, orb of annihilation'tt, resist energy, see invisibility, summon undead //tt; 3rd—dark sacrificett, death coil*, dispel magic, fireball, lesser counterspelltt, magic circle against good, protection from energy, shockwave*, slow, summon monster ///, summon undead ///tt, vampiric swarmtt; 4th—animate dead, bestow curse, charm monsters, dimension door, greater death coil*, greater invisibility, rain of fire*, summon undead /Vtt, unholy auratt, wall of fire; 5th—dark conversiontt, dominate person, siphon manatt, summon undead Vtt, telekinesis, teleport, withering blight**; 6th— create undead, globe of invulnerability, greater dispel magic, mass cripplett, summon undead V/tt, symbol of fear; 7th—brilliance auratt, control undead, greater teleport, limited wish, spell turning, summon undead V//tt; 8th—create greater undead, polymorph any object, power word stun, summon monster V///, summon undead V///tt; 9th—death and decaytt, energy drain, mass dark conversiontt, summon undead /Xtt.

Sorcerer Spells Known(cast per day: 6/9/9/8/5; save DC 21 + spell level): See Manual of Monsters, Chapter Two: The Burning Legion, "Dreadlord (Nathrezim)."

Spell-Like Abilities: Caster level 12th; save DC 21 + spell level. See Manual of Monsters, Chapter Two: The Burning Legion, "Dreadlord (Nathrezim)."

Possessions: Bracers of armor +6, ring of protection +4, mana stonett, talisman of evasiontt, staff of necromancy (42 charges).

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