Unshakable Pursuit [Epic

You can use your scout spell-like abilities more often.

Prerequisites: Ability to use commune with nature, find the path, locate creature, locate object and wind walk as spell-like abilities.

Benefit: You can use your commune with nature, find the path, locate creature, locate object and wind walk spell-like abilities each 1 additional time per day.

Unstoppable [Epic]

Foes have a very difficult time killing you.

Prerequisites: Con 25, Diehard, Toughness.

Benefit: You cannot die by taking massive dam- ^Ne^V Feat age. You receive a +10 bonus on all saving throws to resist sudden death (such as from a coup de grace or magic death effect.) You do not die when reduced to -10 hit points; instead, you survive until you reach hit points equal to -20 minus your Constitution modifier. You may act as if you were disabled (not dying) while you have negative hit points, as detailed in the Diehard feat description.

Benefit: You are considered to be proficient with all weapons, including exotic weapons, improvised weapons and weapons that you have never seen before. You never suffer a non-proficiency penalty.

Normal: A character wielding a weapon with which he is not proficient suffers a -4 penalty on attack rolls.

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