24th-level fighter/21st-level healer

Huge Outsider (Eternal)

Hit Dice: 24d10+21d8+450 (858 hp)

Initiative: +16

Armor Class:

Base Atk/Grapple: Attack:

Full Attack:

Space/Reach: Special Attacks:

Special Qualities:

Saves: Abilities:



Epic Feats: Environment:

Organization: Challenge Rating: Treasure: Alignment: Advancement: Level Adjustment:

53 (-2 size, +12 Dex, +20 natural, +8 deflection, +5 divine), touch 33, flat-footed 41 +33/+51

Claw+45 melee (4d8+14), or bite+43 melee (3d10+10)

4 claws +45 melee (4d8+14) and bite +40 melee (3d10+10) 15 ft./10 ft.

Improved grab, stunning roar, roar of courage, epic weapons (chaotic and good), spells, spell-like abilities Darkvision 120 ft., low-light vision, true seeing, fast healing 40, scent, booming voice, damage reduction 20/epic, Eternal immunities, Eternal presence (4,500 ft., DC 40), immortality, keen senses, resistance to acid, cold, electricity, fire and sonic 10, spell resistance 35, uncanny dodge, magical beast traits, Eternal traits

Cha 26

Climb +27, Heal +25, Jump +22, Listen +34, Profession (brewer) +23, Spot +36, Tumble +22

Acrobatic, Alertness, Blind-Fight, Brew Potion, Combat Expertise, Combat Reflexes, Deflect Arrows, Dodge, Drop Cut", Great Fortitude, Greater Weapon Focus (claws), Greater Weapon Specialization (claws), Howl of Terror", Improved Feint, Improved Initiative, Improved Unarmed Strike, Iron Will, Lightning Reflexes, Mobility, Natural Spell, Power Attack, Run, Spring Attack, Stand at Death's Door", Taunt", Weapon Focus (claws), Weapon Specialization (claws), Whirlwind Attack Epic Summoning}} Any land, but primarily forest and mountain Unique 52

Chaotic good By character class




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