24th-level fighter/11th-level healer/10th-level shaman Huge Outsider (Eternal)

Hit Dice: Initiative: Speed: Armor Class:

Base Atk/Grapple: Attack:

Full Attack:

Space/Reach: Special Attacks:

Special Qualities:

Saves: Abilities:

24d10+11d8+10d8+450 (858 hp) +11

50 (-1 size, +7 Dex, +20 natural, +9 deflection, +5 divine), touch 30, flat-footed 43 +33/+48

4 claws +42 melee (4d8+10) and bite +37 melee (3d10+6) 15 ft./10 ft.

Improved grab, stunning roar, roar of courage, epic weapons (chaotic and good), spells, spell-like abilities Darkvision 120 ft., low-light vision, true seeing, fast healing 40, scent, weather sense +10, elemental mastery, booming voice, damage reduction 20/epic, Eternal immunities, Eternal presence (4,500 ft., DC 41), immortality, keen senses, resistance to acid, cold, electricity, fire and sonic 10, spell resistance 35, uncanny dodge, magical beast traits, Eternal traits Fort +42, Ref +32, Will +39 Str 24, Dex 24, Con 30, lnt 28, Wis 31, Cha 28


Epic Feats: Environment:

Organization: Challenge Rating: Treasure: Alignment: Advancement:

Climb +28, Concentration +32, Craft (woodcarving) +35, Heal +39, Hide +32, Jump +22, Knowledge (arcana) +27, Knowledge (nature) +35, Listen +30, Move Silently +31, Search +39, Spot +32, Survival +28, Swim +18, Tumble +19

Alertness, Brew Potion, Combat Casting, Combat Reflexes, Craft Wondrous Item, Devour Magict, Endurance, Eschew Materials, Greater Weapon Focus (claws), Greater Weapon Specialization (claws), Improved Grapple, Improved Initiative, Improved Overrun, Improved Unarmed Strike, Leadership, Lightning Reflexes, Natural Spell, Power Attack, Quicken Spell, Run, Silent Spell, Steal Magic, Still Spell, Stunning Fist, Track, Weapon Focus (claws), Weapon Specialization (claws)

Any land, but primarily forest and mountain


Chaotic good By character class Level Adjustment: +13

The enormous bears lumber forward, scanning their surroundings with much more than animal intelligence. When they turn to watch their flanks, they reveal the dark, glyph-like markings in their fur. Raising their heads and sniffing the air, they stop suddenly and flex their claws, ready for a fight.


In the legends of the night elves, many of the legendary beings of their early history were heard only in whispers and seen only at a distance. Ursol and Ursoc, however, were well-known friends to the Kaldorei people. Often the giant bears would wander into villages to attend the Festival of the Moon or help with the seeding of a new Tree of Life, then stay to give children rides on their backs and share tankards of ale with the elders.

As the years passed, the twins took on many mortal traits. Ursoc took up brewing in isolated woodland clearings, and Ursol carved great statues from the dead trees of the forest. They befriended many generations of humans and Kaldorei, and were beloved in return. For centuries, the bears counted both mortals and Eternals among their friends.

Thus, when the Burning Legion arrived on Azeroth, Ursoc and Ursol were the first to answer Cenarius' call for allies. Side by side with their fellow Eternals and the armies of the Kaldorei, the bears marched against Queen Azshara and the doomguards — giving their lives to defeat the demons.

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